"\" can not be assigned to a declared number type with value 32.
File:Chip 116.png | |
File:Chip Icon 116.png Sensor1 | |
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Description | Hits enmy with beam from snsr |
Class | [[Chips (BN)#|]] Standard |
Library # | 116 |
Element | Elec Elec |
Attack power | 100 |
Codes | J O W |
MB | 32 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 35.
File:Chip 117.png | |
File:Chip Icon 117.png Sensor2 | |
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Description | Hits enmy with beam from snsr |
Class | [[Chips (BN)#|]] Standard |
Library # | 117 |
Element | Elec Elec |
Attack power | 130 |
Codes | N U Y |
MB | 35 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 38.
File:Chip 118.png | |
File:Chip Icon 118.png Sensor3 | |
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Description | Hits enmy with beam from snsr |
Class | [[Chips (BN)#|]] Standard |
Library # | 118 |
Element | Elec Elec |
Attack power | 160 |
Codes | I K Q |
MB | 38 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Sensor1 has 2 HP, Sensor2 has 30HP and Sensor3 has 40HP. Pseudo-breaking and invis-piercing. Can be spawned on broken/hole panels. Sensor chips paralyze for 90f. After being placed Sensors take 40f idle with the eye closed, 10f for eye to open and 14f before green circles to start. The green dot travels 1 panel per 8 frames. Each panel the beam strikes damages the enemy once, however it will damage the enemy again if they exit the panel and re-enter it. The direction in which the Sensor will look and fire is dependent on which row it stands. When placed on the top row, it will look diagonally down forward. When placed on the middle row, it will look straight forward. When placed on the bottom row, it will look diagonally up forward. The Killer Eye Beam lasts for 130f regardless of version. Change from previous game: Sensor’s activation delay has been increased.