Spout Cross | |
---|---|
caption | |
Cross Select: | File:SpoutCross Portrait.png |
Emotion Window: | File:SpoutCross Emotion.png |
Element: | File:ElementAqua.png Aqua |
Weakness: | File:ElementElec.png Elec |
Charge Shot Range: | |
Attack Formula: | (10 × Attack level + 20) |
Damage: | 30, 40, 50, 60, 70 |
Charge Time: | 60, 50, 40, 30, 20f |
ChargeShot Startup: | 3f |
ChargeShot Active Frames: | f |
ChargeShot End Lag: | f |
ChargeShot Travel Speed: | 2f per panel |
ChargeShot Properties: | Flashing, Flinching Aqua Element |
Strength and grace. That's SpoutCross. Enjoy using it.
— Shuko Kido.
Spout Cross is the first Cross linked in Falzar using the power of SpoutMan. Spout Cross enjoys flexible Aqua damage with pressure from quick, repeated Bubble Shots,o r washing away opponents with devastating Aqua damage. This is because Spout Cross has the fastest charge time of all Crosses, along with being one of two Crosses that have the ability to boost chips of an element for double damage. When in a pinch, Falzar players can switch to Spout Cross to remove a pivotal AntiDmg from the opponent in order to land their win conditions, due to the quick charge time, range, and speed of the Bubble Shot. Spout Cross can chain explosive turns with Ice Panels in play by freezing opponents and confirming hard hitting damage, or using Breaking chips for double damage. This fluidity comes with consequences in the form of a Elec weakness. The majority of Elec chips have extremely fast frame data, and can pierce Flashing or Invisibl states, making it very easy to take double damage and lose your Aqua powerhouse.
Spout Cross
While in Spout Cross:
- Equipped with AquaBody, preventing slipping on Ice Panels, and is weak to Electric attacks.
- When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
- Non-screen dimming Aqua chips can be charged to deal double damage, which takes 40f. This charge is twice as fast in Spout Beast.
- Charge Shot turns into Bubble Shot.
Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for Aqua Flashing, Flinching damage.
Attack Formula (10 × Attack level + 20) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 30 | 40 | 50 | 60 | 70 |
Notes
- It is possible to dodge Bubble Shot by moving quickly out of the damaging bubbles before they detonate for damage.
- The Invisible + Barrier interaction causes the Charge Shot to go through the opponent and miss.
Frame Data
The CS has a 3f windup and spends one frame traveling each panel
Charge Speeds (f) | |||||
---|---|---|---|---|---|
Charge Level | 1 | 2 | 3 | 4 | 5 |
Charge Speed | 60 | 50 | 40 | 30 | 20 |
Startup | Active | Recovery |
---|---|---|
3 |
Spout Beast
Spout Beast | |
---|---|
Cross Select: | File:SpoutCross Portrait.png |
Emotion Window: | |
Element: | File:ElementAqua.png Aqua |
Weakness: | File:ElementElec.png Elec |
Beast Charge Shot Range: | 2x1 |
Attack Formula: | 5x (10 × Attack level + 10) |
Damage: | 5x (30, 40, 50, 60, 70) |
Charge Time: | 20f |
Beast Charge Startup: | f |
Beast Charge Active Frames: | f |
Beast Charge End Lag: | f |
Beast Charge Travel Speed: | |
Beast Charge Properties: | Flinching Aqua Element |
Using the power of Falzar, Spout Beast gains:
- AirShoes and FloatShoes, allowing free movement over Hole panels and ignoring Panel effects.
- +30 Attack to Non-screen dimming Null chips.
- MegaMan will to attempt to line up Non-screen dimming chips with a Beast Jump.
Spout Beast is equipped with AquaBody, preventing slipping on Ice Panels, and is weak to Electric attacks.
While in Spout Beast:
- When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
- non-screen dimming Aqua chips can be charged to deal double damage, which is now halved to 20f.
- Null chips can be Beast Charged to execute Aqua Spiral.
Aqua Spiral generates an Aqua whirlpool 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. Spout Beast is unable to move until the attack is finished.
Attack Formula (10 × Attack level + 10) x 5 | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage per hit | 20 | 30 | 40 | 50 | 60 |
Total damage | 100 | 150 | 200 | 250 | 300 |
Notes
- Fastest Charge Time at 20i.
- Long animation and execution time. This can be utilized to buffer and extend your AntiDmg.
- Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!![citation needed]
Frame Data
Charge time is 20f, and it has a f windup and lasts for f
- find out about the time it takes for each hit
Startup | Active | Recovery |
---|---|---|