ElementMan chip series (BN6)

Chip series (BN6)
Revision as of 19:03, 19 October 2022 by Bigfarts (talk | contribs) (Reverted edits by Bigfarts (talk) to last revision by Move page script)
File:Chip 6 034.png
File:Chip Icon 6 034.png ElmntMan
DescriptionHit A whn col chges elem attk
Class[[Chips (BN6)#|]] Mega
Library #34
ElementNull Null
Attack power100
CodesE *
MB50 (max 1 copy)
File:Chip 6 035.png
File:Chip Icon 6 035.png ElmntMnEX
DescriptionHit A whn col chges elem attk
Class[[Chips (BN6)#|]] Mega
Library #35
ElementNull Null
Attack power120
CodesE
MB53 (max 1 copy)
File:Chip 6 036.png
File:Chip Icon 6 036.png ElmntMnSP
DescriptionHit A whn col chges elem attk
Class[[Chips (BN6)#|]] Mega
Library #36
ElementNull Null
Attack power
CodesE
MB66 (max 1 copy)

Elements always cycle in this order: Fire > Aqua > Elec > Wood Elements that change panels do so before damage. Grass panels do not spawn on broken/hole panels. Ice panels will spawn on broken panels but not perma hole panels. Aqua element will freeze even over perma hole panels. Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice. Having Status Guard will negate the Freeze thus applying flashing. Cannot be used on a hole. Elements cycle 20 times regardless of chip version. Timing out the chip chooses a random element in the US version and causes the chip to fail in the JP version. Chip Delay between color change V1 16f EX 14f SP 12f

Template:Navplate chips 6