Cannon | |
---|---|
Class: | Standard |
Damage: | 40 |
Element: | Null caption |
MB Value: | 6 |
Number In Folder: | 5 |
Codes: | ABC* |
Properties: | Flashing, Flinching |
Description: | Cannon to attack |
In Game Icon: | |
HiCannon | |
Class: | Standard |
Damage: | 40, 100, 180 |
Element: | Null caption |
MB Value: | 6, 24, 38 |
Number In Folder: | 5, 4, 3 |
Codes: | LMN* |
Properties: | Flashing, Flinching |
Description: | Cannon to attack |
In Game Icon: | |
M-Cannon | |
Class: | Standard |
Damage: | 180 |
Element: | Null caption |
MB Value: | 38 |
Number In Folder: | 3 |
Codes: | RST* |
Properties: | Flashing, Flinching |
Description: | Cannon to attack |
In Game Icon: |
Effect
Fires in a straight line.
Notes
- PA Forms Giga Cannon
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |