Cannon
Cannon | |
---|---|
Description: | Cannon to attack |
ID Number: | 1 |
Class: | Standard |
Damage: | 40 |
Element: | Null caption |
MB Value: | 6 |
Number In Folder: | 5 |
Codes: | A B C * |
Properties: | Flashing, Flinching |
Chip Lockout: | |
In Game Icon: |
Fires in a straight line.
Notes
- PA Forms Giga Cannon 1
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
HICannon
HiCannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
ID Number: | 2 |
Damage: | 100 |
Element: | Null caption |
MB Value: | 24 |
Number In Folder: | 4 |
Codes: | L M N * |
Properties: | Flashing, Flinching |
Chip Lockout: | |
In Game Icon: |
Fires in a straight line.
Notes
- PA Forms Giga Cannon 2
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
M-Cannon
M-Cannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
ID Number: | 3 |
Damage: | 180 |
Element: | Null caption |
MB Value: | 38 |
Number In Folder: | 3 |
Codes: | R S T * |
Properties: | Flashing, Flinching |
Chip Lockout: | |
In Game Icon: |
Fires in a straight line.
Notes
- PA Forms Giga Cannon 3
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |