File:Chip 105.png | |
File:Chip Icon 105.png FireHit1 | |
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Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 105 |
Element | Fire Fire |
Attack power | 60 |
Codes | DEF |
MB | 12 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 106.png | |
File:Chip Icon 106.png FireHit2 | |
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Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 106 |
Element | Fire Fire |
Attack power | 120 |
Codes | RST |
MB | 22 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 107.png | |
File:Chip Icon 107.png FireHit3 | |
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Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 107 |
Element | Fire Fire |
Attack power | 180 |
Codes | ABC |
MB | 32 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.