File:Chip 023.png | |
File:Chip Icon 023.png TrnArrw1 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 23 |
Element | Aqua Aqua |
Attack power | 30 |
Codes | AFK |
MB | 30 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 024.png | |
File:Chip Icon 024.png TrnArrw2 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 24 |
Element | Aqua Aqua |
Attack power | 40 |
Codes | GMZ |
MB | 36 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 025.png | |
File:Chip Icon 025.png TrnArrw3 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 25 |
Element | Aqua Aqua |
Attack power | 50 |
Codes | MSY |
MB | 42 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.