Gun del Sol chip series (BN6)

Chip series (BN6)
Revision as of 06:34, 19 October 2022 by Bigfarts (talk | contribs) (Text replacement - "Navplate chips" to "Navplate chips 6")
File:Chip 6 015.png
File:Chip Icon 6 015.png GunDelS1
DescriptionHits row 2pnl ahd w/sunshne
Class[[Chips (BN6)#|]] Standard
Library #15
ElementNull Null
Attack power
CodesC M T *
MB15 (max 5 copies)
File:Chip 6 016.png
File:Chip Icon 6 016.png GunDelS2
DescriptionHits row 2pnl ahd w/sunshne
Class[[Chips (BN6)#|]] Standard
Library #16
ElementNull Null
Attack power
CodesB E R
MB30 (max 3 copies)
File:Chip 6 017.png
File:Chip Icon 6 017.png GunDelS3
DescriptionHits row 2pnl ahd w/sunshne
Class[[Chips (BN6)#|]] Standard
Library #17
ElementNull Null
Attack power
CodesN Q W
MB38 (max 3 copies)
File:Chip 6 201.png
File:Chip Icon 6 201.png GunDelEX
DescriptionFires a spread sunbeam
Class[[Chips (BN6)#|]] Standard
Library #201
ElementNull Null
Attack power
CodesG
MB80 (max 1 copy)


GunDelSol Duration in frames Damage (boosted) 1 60 120 (240) 2 90 180 (360) 3 120 240 (480)

Deals damage in a 1x3 two panels in front of MegaMan. Shield, Reflect, and Reflector series block the damage. Invis-removing and ignores all other defenses. Ignores Holy Panel damage reduction. Damage does not count towards Damage Judge. Like all chips that can be used with the targeting ability of Beast Out, you will not be affected by wind gusts while using GunDelSol in Beast Out. Unlike other chips, GunDelSol will end immediately if AntiDamage or AntiSword are triggered while it is active. They can be boosted when Lan is "outdoors"; these areas count as outdoors : ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change from previous game: You do not have to hold A and you cannot control the duration. If the solar ray hits an obstacle, the obstacle is not damaged. No longer damages shielded enemies.


Template:Navplate chips 6