Aqua Cross

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Spout Cross

caption Spout Cross
In Game Portrait: caption
Element: Aqua
Charge Shot Range: 1
Attack Formula: (10 × Attack level + 20)
Damage: 30, 40, 50, 60, 70
Charge Time: 60, 50, 40, 30, 20f
ChargeShot Startup: 3f
ChargeShot Travel Speed: 2f per panel
ChargeShot Properties: Flashing, Flinching


Effect

SpoutCross is Aqua element which is weak to Electric attacks. Charge shot hits the target in the same row and the panel behind it.

Bubble Shot deals 30, 40, 50, 60, 70 damage (10 × Attack level + 20).

  • While in SpoutCross, when MegaMan uses a non-time freezing Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP).
  • Non-time freezing Aqua chips can be charged to deal double damage, which takes 40f.
  • MegaMan also will not slip on Ice panels while in SpoutCross.


Notes

Frame Data

Charge times are 60, 50, 40, 30, 20f, and it has a 3f windup and spends one frame traveling each panel

Startup Active Recovery
3 -

See Also

Spout Beast

caption Spout Beast
In Game Portrait: caption
Element: Aqua
Charge Shot Range: 2x1
Attack Formula: 5x (10 × Attack level + 10)
Damage: 5x (30, 40, 50, 60, 70)
Charge Time: 20f
ChargeShot Startup: f
ChargeShot Travel Speed:
ChargeShot Properties: Flinching


Effect

SpoutCross is Aqua element which is weak to Electric attacks. Charge shot hits the target in the same row and the panel behind it.

Bubble Shot deals 30, 40, 50, 60, 70 damage (10 × Attack level + 20).

  • While in SpoutCross, when MegaMan uses a non-time freezing Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP).
  • Non-time freezing Aqua chips can be charged to deal double damage, which now takes 20f instead of 40f.
  • MegaMan also will not slip on Ice panels while in SpoutCross.


Notes

Frame Data

Charge times are 60, 50, 40, 30, 20f, and it has a 3f windup and spends one frame traveling each panel

Startup Active Recovery
3 -

See Also