Barrier chip series (BN6): Difference between revisions

Chip series (BN6)
m (Move page script moved page Barrier series to Barrier chip series without leaving a redirect)
m (Text replacement - "{{Infobox chip" to "{{Infobox chip |gamenumber=6")
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|name=Barrier
|name=Barrier
|description=Nullifies 10 HP of damage
|description=Nullifies 10 HP of damage
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|name=Barr100
|name=Barr100
|description=Nullifies 100 HP of damage
|description=Nullifies 100 HP of damage
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|name=Barr200
|name=Barr200
|description=Nullifies 200 HP of damage
|description=Nullifies 200 HP of damage

Revision as of 06:31, 19 October 2022

File:Chip 6 180.png
File:Chip Icon 6 180.png Barrier
DescriptionNullifies 10 HP of damage
Class[[Chips (BN6)#|]] Standard
Library #180
ElementNull Null
Attack power
CodesA F R *
MB7 (max 5 copies)
File:Chip 6 181.png
File:Chip Icon 6 181.png Barr100
DescriptionNullifies 100 HP of damage
Class[[Chips (BN6)#|]] Standard
Library #181
ElementNull Null
Attack power
CodesH O Y
MB30 (max 3 copies)
File:Chip 6 182.png
File:Chip Icon 6 182.png Barr200
DescriptionNullifies 200 HP of damage
Class[[Chips (BN6)#|]] Standard
Library #182
ElementNull Null
Attack power
CodesK U W
MB52 (max 1 copy)

Does not wear off. Barriers must be blown off by wind or acquire enough accumulated damage to be destroyed. If Barrier is used while invisible, some strange events occur. Chips that deal damage upon impact such a CornShot would not deal damage to the Barrier. Meanwhile, attacks with lasting hitboxes like ElecCross and DollThunder will almost instantly remove the Barrier when they normally wouldn’t. Normal Mega Buster shots & Beast Buster deal damage to Barriers twice while Megaman is flashing. If the damage from a FlashBomb 3 destroys a Barrier, then the blind status will be inflicted without the Barrier being able to block it.