Barrier chip series (BN6): Difference between revisions

Chip series (BN)
>HonorNite
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{{Infobox chip
|name=Barrier
|description=Nullifies 10 HP of damage
|class=Standard
|number=180
|element=Null
|damage=0
|mb=7
|code1=A
|code2=F
|code3=R
|code4=*
|delay=0
|properties=TODO
|name_ja=バリア
|description_ja=バリアをはり10HPぶんのダメージをむこうか
}}
{{Infobox chip
|name=Barr100
|description=Nullifies 100 HP of damage
|class=Standard
|number=181
|element=Null
|damage=0
|mb=30
|code1=H
|code2=O
|code3=Y
|delay=0
|properties=TODO
|name_ja=バリア100
|description_ja=バリアをはり100HPぶんのダメージをむこうか
}}
{{Infobox chip
|name=Barr200
|description=Nullifies 200 HP of damage
|class=Standard
|number=182
|element=Null
|damage=0
|mb=52
|code1=K
|code2=U
|code3=W
|delay=0
|properties=TODO
|name_ja=バリア200
|description_ja=バリアをはり200HPぶんのダメージをむこうか
}}
Does not wear off. Barriers must be blown off by wind or acquire enough accumulated damage to be destroyed.  
Does not wear off. Barriers must be blown off by wind or acquire enough accumulated damage to be destroyed.  
If Barrier is used while invisible, some strange events occur. Chips that deal damage upon impact such a CornShot would not deal damage to the Barrier. Meanwhile, attacks with lasting hitboxes like ElecCross and DollThunder will almost instantly remove the Barrier when they normally wouldn’t. Normal Mega Buster shots & Beast Buster deal damage to Barriers twice while Megaman is flashing. If the damage from a FlashBomb 3 destroys a Barrier, then the blind status will be inflicted without the Barrier being able to block it.
If Barrier is used while invisible, some strange events occur. Chips that deal damage upon impact such a CornShot would not deal damage to the Barrier. Meanwhile, attacks with lasting hitboxes like ElecCross and DollThunder will almost instantly remove the Barrier when they normally wouldn’t. Normal Mega Buster shots & Beast Buster deal damage to Barriers twice while Megaman is flashing. If the damage from a FlashBomb 3 destroys a Barrier, then the blind status will be inflicted without the Barrier being able to block it.
{{Navplate chips}}

Revision as of 13:43, 18 October 2022

File:Chip 180.png
File:Chip Icon 180.png Barrier
DescriptionNullifies 10 HP of damage
Class[[Chips (BN)#|]] Standard
Library #180
ElementNull Null
Attack power
MB7
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 181.png
File:Chip Icon 181.png Barr100
DescriptionNullifies 100 HP of damage
Class[[Chips (BN)#|]] Standard
Library #181
ElementNull Null
Attack power
MB30
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 182.png
File:Chip Icon 182.png Barr200
DescriptionNullifies 200 HP of damage
Class[[Chips (BN)#|]] Standard
Library #182
ElementNull Null
Attack power
MB52
Part of program advancesSome use of "" in your query was not closed by a matching "".

Does not wear off. Barriers must be blown off by wind or acquire enough accumulated damage to be destroyed. If Barrier is used while invisible, some strange events occur. Chips that deal damage upon impact such a CornShot would not deal damage to the Barrier. Meanwhile, attacks with lasting hitboxes like ElecCross and DollThunder will almost instantly remove the Barrier when they normally wouldn’t. Normal Mega Buster shots & Beast Buster deal damage to Barriers twice while Megaman is flashing. If the damage from a FlashBomb 3 destroys a Barrier, then the blind status will be inflicted without the Barrier being able to block it.