BlastMan chip series (BN6): Difference between revisions

Chip series (BN)
No edit summary
m (Text replacement - "\|code1=(.)\n\|code2=(.)" to "|codes=$1$2")
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|damage=120
|damage=120
|mb=30
|mb=30
|code1=B
|codes=B*
|code2=*
|delay=0
|delay=0
|name_ja=ブラストマン
|name_ja=ブラストマン

Revision as of 20:43, 18 October 2022

File:Chip 022.png
File:Chip Icon 022.png BlastMan
DescriptionHead fwd & launch blst attk
Class[[Chips (BN)#|]] Mega
Library #22
ElementFire Fire
Attack power120
CodesB*
MB30
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 023.png
File:Chip Icon 023.png BlastMnEX
DescriptionHead fwd & launch blst attk
Class[[Chips (BN)#|]] Mega
Library #23
ElementFire Fire
Attack power140
MB49
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 024.png
File:Chip Icon 024.png BlastMnSP
DescriptionHead fwd & launch blst attk
Class[[Chips (BN)#|]] Mega
Library #24
ElementFire Fire
Attack power
MB68
Part of program advancesSome use of "" in your query was not closed by a matching "".

Can be used over broken/hole panels. Blast Fire comes from behind your field and hits obstacles on your backmost column. Using BlastMan from bottom row will not hit top row, & using from top row will not hit bottom row.