Cannon chip series (BN6): Difference between revisions

Chip series (BN)
Tag: visualeditor-wikitext
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Tag: visualeditor-wikitext
Line 1: Line 1:
Fires in a straight line.
Fires in a straight line.
<!--
{| class="wikitable" style="float:right; margin-left: 20px; margin-right: 0px; __TOC__;"
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip001.png|caption]] <nowiki>Cannon</nowiki>
|-
| '''Description:''' || Cannon to attack 1 enemy
|-
| '''ID Number:''' || 1
|-
| '''Class:''' || Standard
|-
| '''Damage:''' || 40
|-
| '''Element:''' || [[File:ElementNull.png|caption]] Null
|-
| '''MB Value:''' || 6
|-
| '''Number In Folder:''' || 5
|-
| '''Codes:''' || A B C *
|-
| '''Range:''' ||
{| border="1" cellpadding="1" cellspacing="1" style="text-align:center;"
| style="width: 20px; height: 20px; background-color: #f8b898;" |
| style="width: 20px; background-color: #f8b898;" |
! style="width: 20px; background-color: #f8b898;" |
! style="width: 20px; background-color: #80d0f8;" |
! style="width: 20px; background-color: #80d0f8;" |
! style="width: 20px; background-color: #80d0f8;" |
|-
| style="background-color: #f8b898;" |
| style="background-color: #f8b898;" |M
! style="background-color: #f8b898;" |X
! style="background-color: #80d0f8;" |X
! style="background-color: #80d0f8;" |
! style="background-color: #80d0f8;" |
|-
| style="height: 20px; background-color: #f8b898;" |
| style="background-color: #f8b898;" |
! style="background-color: #f8b898;" |
! style="background-color: #80d0f8;" |
! style="background-color: #80d0f8;" |
! style="background-color: #80d0f8;" |
|}
|-
| '''Properties:''' || Flashing, Flinching
|-
| '''Chip Lockout:''' ||
|-
| '''In Game Icon:''' || [[File:Schip001Icon.png| 20px | caption]]
|}
-->


=Cannon=
=Cannon=
Line 136: Line 83:


=HiCannon=
=HiCannon=
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip002.png|caption]] <nowiki>HiCannon </nowiki>
|-
| '''Description:''' || Cannon to attack
|-
| '''Class:''' || Standard
|-
| '''ID Number:''' || 2
|-
| '''Damage:''' ||100
|-
| '''Element:''' ||[[File:ElementNull.png|caption]] Null
|-
| '''MB Value:''' ||24
|-
| '''Number In Folder:''' ||4
|-
| '''Codes:''' ||L M N *
|-
| '''Range:''' ||
|-
| '''Properties:''' || Flashing, Flinching
|-
| '''Chip Lockout:''' ||
|-
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]]
|}


{{Infobox chip
|name=HiCannon
|description=Cannon to attack 1 enemy
|class=Standard
|number=2
|element=Null
|damage=100
|mb=24
|code1=L
|code2=M
|code3=N
|code4=*
|delay=0
|properties=TODO
|name_ja=ハイキャノン
|description_ja=前方のてき1たいを攻撃できるキャノンほう
}}


Fires in a straight line.
Fires in a straight line.
Line 207: Line 143:


=M-Cannon=
=M-Cannon=
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip003.png|caption]] <nowiki>M-Cannon</nowiki>
|-
| '''Description:''' || Cannon to attack
|-
| '''Class:''' || Standard
|-
| '''ID Number:''' || 3
|-
| '''Damage:''' || 180
|-
| '''Element:''' || [[File:ElementNull.png|caption]] Null
|-
| '''MB Value:''' || 38
|-
| '''Number In Folder:''' ||3
|-
| '''Codes:''' || R S T *
|-
| '''Range:''' ||
|-
| '''Properties:''' || Flashing, Flinching
|-
| '''Chip Lockout:''' ||
|-
| '''In Game Icon:''' || [[File:IconSchip003.png|caption]]
|}


{{Infobox chip
|name=M-Cannon
|description=Cannon to attack 1 enemy
|class=Standard
|number=3
|element=Null
|damage=180
|mb=38
|code1=R
|code2=S
|code3=T
|code4=*
|delay=0
|properties=TODO
|name_ja=メガキャノン
|description_ja=前方のてき1たいを攻撃できるキャノンほう
}}


Fires in a straight line.
Fires in a straight line.

Revision as of 21:07, 17 October 2022

Fires in a straight line.

Cannon

File:Chip 001.png
File:Chip Icon 001.png Cannon
DescriptionCannon to attack 1 enemy
Class[[Chips (BN)#|]] Standard
Library #1
ElementNull Null
Attack power40
MB6
Part of program advancesSome use of "" in your query was not closed by a matching "".

Fires in a straight line.

Cannon.gif

caption 15f 17f 19f 21f 23f

Notes


Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17
Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)

HiCannon

File:Chip 002.png
File:Chip Icon 002.png HiCannon
DescriptionCannon to attack 1 enemy
Class[[Chips (BN)#|]] Standard
Library #2
ElementNull Null
Attack power100
MB24
Part of program advancesSome use of "" in your query was not closed by a matching "".

Fires in a straight line.

Cannon.gif

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


Frame data
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)


M-Cannon

File:Chip 003.png
File:Chip Icon 003.png M-Cannon
DescriptionCannon to attack 1 enemy
Class[[Chips (BN)#|]] Standard
Library #3
ElementNull Null
Attack power180
MB38
Part of program advancesSome use of "" in your query was not closed by a matching "".

Fires in a straight line.

Cannon.gif

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


Frame Data
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)