Cannon chip series (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3,$4\n")
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1")
Line 11: Line 11:
|damage=40
|damage=40
|mb=6
|mb=6
|codes=A,B,C,*\n|delay=0
\|codes=A,B,C,*|delay=0
||name_ja=キャノン
||name_ja=キャノン
|description_ja=前方のてき1たいを攻撃できるキャノンほう
|description_ja=前方のてき1たいを攻撃できるキャノンほう
Line 87: Line 87:
|damage=100
|damage=100
|mb=24
|mb=24
|codes=L,M,N,*\n|delay=0
\|codes=L,M,N,*|delay=0
||name_ja=ハイキャノン
||name_ja=ハイキャノン
|description_ja=前方のてき1たいを攻撃できるキャノンほう
|description_ja=前方のてき1たいを攻撃できるキャノンほう
Line 142: Line 142:
|damage=180
|damage=180
|mb=38
|mb=38
|codes=R,S,T,*\n|delay=0
\|codes=R,S,T,*|delay=0
||name_ja=メガキャノン
||name_ja=メガキャノン
|description_ja=前方のてき1たいを攻撃できるキャノンほう
|description_ja=前方のてき1たいを攻撃できるキャノンほう

Revision as of 21:05, 18 October 2022

Fires in a straight line.

Cannon

"\" can not be assigned to a declared number type with value 6.

File:Chip 001.png
File:Chip Icon 001.png Cannon
DescriptionCannon to attack 1 enemy
Class[[Chips (BN)#|]] Standard
Library #1
ElementNull Null
Attack power40
CodesA B C *
MB6 \
Part of program advancesSome use of "" in your query was not closed by a matching "".

Fires in a straight line.

Cannon.gif

caption 15f 17f 19f 21f 23f

Notes


Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17
Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)

HiCannon

"\" can not be assigned to a declared number type with value 24.

File:Chip 002.png
File:Chip Icon 002.png HiCannon
DescriptionCannon to attack 1 enemy
Class[[Chips (BN)#|]] Standard
Library #2
ElementNull Null
Attack power100
CodesL M N *
MB24 \
Part of program advancesSome use of "" in your query was not closed by a matching "".

Fires in a straight line.

Cannon.gif

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


Frame data
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)


M-Cannon

"\" can not be assigned to a declared number type with value 38.

File:Chip 003.png
File:Chip Icon 003.png M-Cannon
DescriptionCannon to attack 1 enemy
Class[[Chips (BN)#|]] Standard
Library #3
ElementNull Null
Attack power180
CodesR S T *
MB38 \
Part of program advancesSome use of "" in your query was not closed by a matching "".

Fires in a straight line.

Cannon.gif

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


Frame Data
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)