Cannon chip series (BN6): Difference between revisions

Chip series (BN)
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Tag: visualeditor-wikitext
No edit summary
Tag: visualeditor-wikitext
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Fires in a straight line.
Fires in a straight line.
 
<!--
{{Infobox chip
|icon=Schip001Icon.png
|image=Schip001.png
|name=Cannon
|description=Cannon to attack
|class=Standard
|number=1
|element=Null
|damage=40
|mb=6
|codes=A B C *
|delay=0
|properties=Flashing, Flinching
}}
 
{| class="wikitable" style="float:right; margin-left: 20px; margin-right: 0px; __TOC__;"
{| class="wikitable" style="float:right; margin-left: 20px; margin-right: 0px; __TOC__;"
|-
|-
Line 67: Line 52:
| '''In Game Icon:''' || [[File:Schip001Icon.png| 20px | caption]]
| '''In Game Icon:''' || [[File:Schip001Icon.png| 20px | caption]]
|}
|}
-->


=Cannon=
=Cannon=
{{Infobox chip
|icon=Schip001Icon.png
|image=Schip001.png
|name=Cannon
|description=Cannon to attack
|class=Standard
|number=1
|element=Null
|damage=40
|mb=6
|codes=A B C *
|delay=0
|properties=Flashing, Flinching
}}


Fires in a straight line.
Fires in a straight line.

Revision as of 16:47, 17 October 2022

Fires in a straight line.

Cannon

File:Chip 001.png
File:Chip Icon 001.png Cannon
DescriptionCannon to attack
Class[[Chips (BN)#|]] Standard
Library #1
ElementNull Null
Attack power40
CodesA B C *
MB6
Part of program advancesSome use of "" in your query was not closed by a matching "".

Fires in a straight line.

Cannon.gif

caption 15f 17f 19f 21f 23f

Notes


Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17
Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)


HiCannon

caption HiCannon
Description: Cannon to attack
Class: Standard
ID Number: 2
Damage: 100
Element: caption Null
MB Value: 24
Number In Folder: 4
Codes: L M N *
Range:
Properties: Flashing, Flinching
Chip Lockout:
In Game Icon: caption


Fires in a straight line.

Cannon.gif

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


Frame data
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)


M-Cannon

caption M-Cannon
Description: Cannon to attack
Class: Standard
ID Number: 3
Damage: 180
Element: caption Null
MB Value: 38
Number In Folder: 3
Codes: R S T *
Range:
Properties: Flashing, Flinching
Chip Lockout:
In Game Icon: caption


Fires in a straight line.

Cannon.gif

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


Frame Data
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)