Charge Cross: Difference between revisions

Cross (BN6)
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* +30 Attack to Non-screen dimming [[File:Element 6 Null.png|link=]] [[Element|Null]] chips.
* +30 Attack to Non-screen dimming [[File:Element 6 Null.png|link=]] [[Element|Null]] chips.
* MegaMan will attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]].
* MegaMan will attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]].
Aqua Beast is equipped with [[Element|AquaBody]], preventing slipping on [[Battlefield#Panel_Types|Ice Panels]], and is weak to [[Element|Electric]] attacks.


Charge Beast is equipped with FireBody which is weak to [[File:Element 6 Aqua.png|link=]] Aqua attacks.
Charge Beast is equipped with FireBody which is weak to [[File:Element 6 Aqua.png|link=]] Aqua attacks.

Revision as of 07:07, 11 February 2023

File:ChargeCross art.png
ChargeCross Portrait.png ChargeCross Emotion.png Charge Cross
DescriptionChrg FireChip Atk Up!In turn slct more chip
ElementElement 6 Fire.png Fire
WeaknessElement 6 Aqua.png Aqua
Charge shot
Damage50, 70, 90, 110, 130
Charge time (frames)90, 80, 70, 65, 60

ChargeCross! Explode with strength! Use it to its fullest!!
— Al Ferry

Charge Cross is the fifth Cross linked in Gregar using the power of ChargeMan. As a Element 6 Fire.png Fire element Cross, Charge Cross can deal and avoid damage with Charge Tackle. Charge Cross gains access to an additional chip on the Custom Screen with each passing turn.

While in Charge Cross:

  • MegaMan is equipped with FireBody which is weak to Element 6 Aqua.png Aqua attacks.
  • Non-screen dimming Element 6 Fire.png Fire chips can be charged to deal up to +100 damage. The charge takes (guh) frames to start, adds +1 every (phhhghgh) frames, and takes (i dunno) total frames to reach +100.
  • Gain an additional custom slot every turn up to 3 turns.

Charge Tackle: Megaman himself charges forward until he either travels 3 panels or hits a target, dealing Fire element, Pseudo-Breaking Flashing and Flinching damage.

Attack Formula (20 × Attack level + 30)
Attack Level 1 2 3 4 5
Damage 50 70 90 110 130

Notes

  • Charge Tackle can travel over holes if Megaman has AirShoes.
  • Charge Tackle interacts with defenses as if Megaman were in the Invincible state(?), protecting Anti Damage but leaving Life Aura vulnerable.
  • The Custom increase can cancel out Custom Bug until the 3 turns are up.

Frame Data

frame data is yes


File:ChargeBeast art.png
ChargeCross Portrait.png ChargeBeast Emotion.png Charge Beast
ElementElement 6 Fire.png Fire
WeaknessElement 6 Aqua.png Aqua
Chip charge
Damage100, 130, 160, 190, 220
Charge time (frames)20

Using the power of Gregar, Charge Cross is able to Transform into Charge Beast.

Charge Beast gains:

Charge Beast is equipped with FireBody which is weak to Element 6 Aqua.png Aqua attacks.

While in Charge Beast:

  • Non-screen dimming Element 6 Fire.png Fire chips can be charged to deal up to +100 damage. The charge takes (guh) frames to start, adds +1 every (phhhghgh) frames, and takes (i dunno) total frames to reach +100.
  • Gain an additional custom slot every turn up to 3 turns.