Colonel Army (BN6): Difference between revisions

Chip series (BN)
>HonorNite
(Created page with "Removes obstacles on the field to spawn a soldier in their place that shoots towards the enemy in the row they spawn at. If the enemy is in a different row they will fire forw...")
 
No edit summary
Line 1: Line 1:
{{Infobox chip
|name=ColArmy
|description=Launch an attk with Col. army
|class=Standard
|number=186
|element=Null
|damage=40
|mb=25
|code1=B
|code2=G
|code3=R
|code4=*
|delay=0
|properties=TODO
|name_ja=カーネルアーミー
|description_ja=しょうがいぶつからカーネルアーミーがあらわれて攻撃する
}}
Removes obstacles on the field to spawn a soldier in their place that shoots towards the enemy in the row they spawn at. If the enemy is in a different row they will fire forward. Fires 3 hits per object removed and paralyzes for 90f per hit.  The panel behind anything hit by ColonelArmy gets struck as well.
Removes obstacles on the field to spawn a soldier in their place that shoots towards the enemy in the row they spawn at. If the enemy is in a different row they will fire forward. Fires 3 hits per object removed and paralyzes for 90f per hit.  The panel behind anything hit by ColonelArmy gets struck as well.
Type 3 objects cannot be used to spawn ColonelArmy.
Type 3 objects cannot be used to spawn ColonelArmy.
ColonelArmy has collision & occupies the panel, preventing area change, obstacle placement, and player movement.   
ColonelArmy has collision & occupies the panel, preventing area change, obstacle placement, and player movement.   
ColonelArmy can be activated with Vdoll before it lands. Doing this will spawn the soldier on the panel under VDoll and that allows them to spawn on broken panels. This also applies to AirRaid, AirSpin and objects mid movement by attacks that cause drag.
ColonelArmy can be activated with Vdoll before it lands. Doing this will spawn the soldier on the panel under VDoll and that allows them to spawn on broken panels. This also applies to AirRaid, AirSpin and objects mid movement by attacks that cause drag.
{{Navplate chips}}

Revision as of 13:48, 18 October 2022

File:Chip 186.png
File:Chip Icon 186.png ColArmy
DescriptionLaunch an attk with Col. army
Class[[Chips (BN)#|]] Standard
Library #186
ElementNull Null
Attack power40
MB25
Part of program advancesSome use of "" in your query was not closed by a matching "".

Removes obstacles on the field to spawn a soldier in their place that shoots towards the enemy in the row they spawn at. If the enemy is in a different row they will fire forward. Fires 3 hits per object removed and paralyzes for 90f per hit. The panel behind anything hit by ColonelArmy gets struck as well. Type 3 objects cannot be used to spawn ColonelArmy. ColonelArmy has collision & occupies the panel, preventing area change, obstacle placement, and player movement. ColonelArmy can be activated with Vdoll before it lands. Doing this will spawn the soldier on the panel under VDoll and that allows them to spawn on broken panels. This also applies to AirRaid, AirSpin and objects mid movement by attacks that cause drag.