Crack Shot chip series (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1")
m (Text replacement - "\\|codes=([^\n]+)\|" to "|codes=$1 |")
Line 7: Line 7:
|damage=60
|damage=60
|mb=4
|mb=4
\|codes=A,G,T,*|delay=0
|codes=
|||codes=A,G,T,*
|delay=0
||name_ja=クラックシュート
||name_ja=クラックシュート
|description_ja=目の前のパネルを前方へふっとばして攻撃する!
|description_ja=目の前のパネルを前方へふっとばして攻撃する!
Line 20: Line 22:
|damage=60
|damage=60
|mb=8
|mb=8
\|codes=C,R,U,*|delay=0
|codes=
|||codes=C,R,U,*
|delay=0
||name_ja=ダブルシュート
||name_ja=ダブルシュート
|description_ja=目の前のよこ2マスのパネルを 前方へふっとばして攻撃!
|description_ja=目の前のよこ2マスのパネルを 前方へふっとばして攻撃!
Line 33: Line 37:
|damage=100
|damage=100
|mb=12
|mb=12
\|codes=J,L,V,*|delay=0
|codes=
|||codes=J,L,V,*
|delay=0
||name_ja=トリプルシュート
||name_ja=トリプルシュート
|description_ja=目の前のたて3マスのパネルを 前方へふっとばして攻撃!
|description_ja=目の前のたて3マスのパネルを 前方へふっとばして攻撃!

Revision as of 21:07, 18 October 2022

File:Chip 088.png
File:Chip Icon 088.png CrakShot
DescriptionShoot a panel at an enemy!
Class[[Chips (BN)#|]] Standard
Library #88
ElementNull Null
Attack power60
CodesA G T *
MB4
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 089.png
File:Chip Icon 089.png DublShot
DescriptionShoot 2 panels at an enemy!
Class[[Chips (BN)#|]] Standard
Library #89
ElementNull Null
Attack power60
CodesC R U *
MB8
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 090.png
File:Chip Icon 090.png TrplShot
DescriptionShoot 3 panels at an enemy!
Class[[Chips (BN)#|]] Standard
Library #90
ElementNull Null
Attack power100
CodesJ L V *
MB12
Part of program advancesSome use of "" in your query was not closed by a matching "".

If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy.