Crack Shot chip series (BN6)

Chip series (BN)
Revision as of 21:04, 18 October 2022 by Bigfarts (talk | contribs) (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1")

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File:Chip 088.png
File:Chip Icon 088.png CrakShot
DescriptionShoot a panel at an enemy!
Class[[Chips (BN)#|]] Standard
Library #88
ElementNull Null
Attack power60
CodesA G T *
MB4 \
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"\" can not be assigned to a declared number type with value 8.

File:Chip 089.png
File:Chip Icon 089.png DublShot
DescriptionShoot 2 panels at an enemy!
Class[[Chips (BN)#|]] Standard
Library #89
ElementNull Null
Attack power60
CodesC R U *
MB8 \
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"\" can not be assigned to a declared number type with value 12.

File:Chip 090.png
File:Chip Icon 090.png TrplShot
DescriptionShoot 3 panels at an enemy!
Class[[Chips (BN)#|]] Standard
Library #90
ElementNull Null
Attack power100
CodesJ L V *
MB12 \
Part of program advancesSome use of "" in your query was not closed by a matching "".

If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy.