Crack Shot chip series (BN6)

Chip series (BN6)
Revision as of 17:30, 19 October 2022 by Move page script (talk | contribs) (Move page script moved page CrackShot chip series (6) to CrackShot chip series (BN6) without leaving a redirect)
File:Chip 6 088.png
File:Chip Icon 6 088.png CrakShot
DescriptionShoot a panel at an enemy!
Class[[Chips (BN6)#|]] Standard
Library #88
ElementNull Null
Attack power60
CodesA G T *
MB4 (max 5 copies)
File:Chip 6 089.png
File:Chip Icon 6 089.png DublShot
DescriptionShoot 2 panels at an enemy!
Class[[Chips (BN6)#|]] Standard
Library #89
ElementNull Null
Attack power60
CodesC R U *
MB8 (max 5 copies)
File:Chip 6 090.png
File:Chip Icon 6 090.png TrplShot
DescriptionShoot 3 panels at an enemy!
Class[[Chips (BN6)#|]] Standard
Library #90
ElementNull Null
Attack power100
CodesJ L V *
MB12 (max 5 copies)

If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy.


Template:Navplate chips 6