ElecMan chip series (BN6)

Chip series (BN)
Revision as of 21:03, 18 October 2022 by Bigfarts (talk | contribs) (Text replacement - "\|codes=([A-Z*])\n" to "|codes=$1\n")
File:Chip 010.png
File:Chip Icon 010.png ElecMan
DescriptionAttk your surrndngs with thdr
Class[[Chips (BN)#|]] Mega
Library #10
ElementElec Elec
Attack power120
CodesE *\n
MB38
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File:Chip 011.png
File:Chip Icon 011.png ElecManEX
DescriptionAttk your surrndngs with thdr
Class[[Chips (BN)#|]] Mega
Library #11
ElementElec Elec
Attack power140
CodesE\n
MB52
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 012.png
File:Chip Icon 012.png ElecManSP
DescriptionAttk your surrndngs with thdr
Class[[Chips (BN)#|]] Mega
Library #12
ElementElec Elec
Attack power
CodesE\n
MB79
Part of program advancesSome use of "" in your query was not closed by a matching "".

Can be used over broken/hole panels. First strike will hit all enemies within a 2 panel radius. Second strike will strike hittable obstacles regardless of ownership. Both strikes will only hit obstacles and enemies within a radius of 2 panels. Enemy-controlled non-hittable obstacles won’t be hit directly by the second strike. Enemies within a radius of 1 panel of those struck obstacles will be also hit and become paralyzed for 120f (this happens at the same time as the first strike). If the enemy was hit by that and the initial lightning, they will come out of time freeze as flashing. Obstacles hittable by ElecMan series chips: RockCubes, IceCubes, Boulders, BlackBombs, AirSpin series, LilBoiler series, TimeBomb series, Guardians and Vdolls.