Emotion Bug (BN6): Difference between revisions

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(Created page with "The '''Emotion Bug''' causes Base MegaMan's Emotion Window to cycle between Normal,Tired, Angry and Full Snychro every 60 frames and is only active in Base MegaMan when his Beast Counter is greater than 0. The chances for each Emotion varies depending on the current emotion MegaMan is in: <div style=display:inline-table> {| class="wikitable" ! scope="col" colspan=...")
 
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The chances for each Emotion varies depending on the current emotion MegaMan is in:
The chances for each Emotion varies depending on the current emotion MegaMan is in:
<div style=display:inline-table>
<table class="wikitable">
{| class="wikitable"
  <tr>
! scope="col" colspan=4 | Current Emotion Normal
    <th colspan="2"></th>
|-
    <th colspan="4" style="text-align:center">Current emotion</th>
!Emotion
  </tr>
| Tired
  <tr>
| Angry
    <th colspan="2"></th>
| Full Synchro
    <th>Normal</th>
|-
    <th>Tired</th>
!Chances
    <th>Angry</th>
|14/16
    <th>Full Synchro</th>
|1/16
  </tr>
|1/16
  <tr>
|}
    <th rowspan="4">Next emotion</th>
<div style=display:inline-table>
    <th>Normal</th>
{| class="wikitable"
    <td style="background:var(--border-color-base--darker)"></td>
! scope="col" colspan=4 | Current Emotion Tired
    <td><sup>14</sup>/<sub>16</sub></td>
|-
    <td><sup>1</sup>/<sub>16</sub></td>
!Emotion
    <td><sup>1</sup>/<sub>16</sub></td>
| Normal
  </tr>
| Angry
  <tr>
| Full Synchro
    <th>Tired</th>
|-
    <td><sup>14</sup>/<sub>16</sub></td>
!Chances
    <td style="background:var(--border-color-base--darker)"></td>
|14/16
    <td><sup>1</sup>/<sub>16</sub></td>
|1/16
    <td><sup>1</sup>/<sub>16</sub></td>
|1/16
  </tr>
|}
  <tr>
<div style=display:inline-table>
    <th>Angry</th>
{| class="wikitable"
    <td><sup>7</sup>/<sub>16</sub></td>
! scope="col" colspan=4 | Current Emotion Angry
    <td><sup>8</sup>/<sub>16</sub></td>
|-
    <td style="background:var(--border-color-base--darker)"></td>
!Emotion
    <td><sup>1</sup>/<sub>16</sub></td>
| Normal
  </tr>
| Tired
  <tr>
| Full Synchro
    <th>Full Synchro</th>
|-
    <td><sup>7</sup>/<sub>16</sub></td>
!Chances
    <td><sup>8</sup>/<sub>16</sub></td>
|7/16
    <td><sup>1</sup>/<sub>16</sub></td>
|8/16
    <td style="background:var(--border-color-base--darker)"></td>
|1/16
  </tr>
|}
</table>
<div style=display:inline-table>
{| class="wikitable"
! scope="col" colspan=4 | Current Emotion Full Synchro
|-
!Emotion
| Normal
| Tired
| Angry
|-
!Chances
|7/16
|8/16
|1/16
|}
 
Navi Cust parts causing the Bug
Navi Cust parts causing the Bug
* [[Humor_NaviCust_part_series_(BN6)|Humor]], [[Humor_NaviCust_part_series_(BN6)|Poem]]
* [[Humor_NaviCust_part_series_(BN6)|Humor]], [[Humor_NaviCust_part_series_(BN6)|Poem]]

Revision as of 02:53, 28 April 2023

The Emotion Bug causes Base MegaMan's Emotion Window to cycle between Normal,Tired, Angry and Full Snychro every 60 frames and is only active in Base MegaMan when his Beast Counter is greater than 0.

The chances for each Emotion varies depending on the current emotion MegaMan is in:

Current emotion
Normal Tired Angry Full Synchro
Next emotion Normal 14/16 1/16 1/16
Tired 14/16 1/16 1/16
Angry 7/16 8/16 1/16
Full Synchro 7/16 8/16 1/16

Navi Cust parts causing the Bug

Patch Cards causing this bug