Flame Hook program advance series (BN6): Difference between revisions

Program advance series (BN6)
m (Move page script moved page FlameHook chip series to FlameHook chip series (6) without leaving a redirect)
m (Move page script moved page FlameHook chip series (6) to FlameHook chip series (BN6) without leaving a redirect)
(No difference)

Revision as of 17:31, 19 October 2022

Chip Icon 6 Program advance 007.png FlmHook1
DescriptionLaunch 2 flaming hooks!
Library #7
Damage300
Chip lockout20 frames
Uses chipsChip Icon 6 Standard 105.png FireHit1 D
Chip Icon 6 Standard 105.png FireHit1 E
Chip Icon 6 Standard 105.png FireHit1 F
Chip Icon 6 Program advance 008.png FlmHook2
DescriptionLaunch 2 flaming hooks!
Library #8
Damage350
Chip lockout20 frames
Uses chipsChip Icon 6 Standard 106.png FireHit2 R
Chip Icon 6 Standard 106.png FireHit2 S
Chip Icon 6 Standard 106.png FireHit2 T
Chip Icon 6 Program advance 009.png FlmHook3
DescriptionLaunch 2 flaming hooks!
Library #9
Damage400
Chip lockout20 frames
Uses chipsChip Icon 6 Standard 107.png FireHit3 A
Chip Icon 6 Standard 107.png FireHit3 B
Chip Icon 6 Standard 107.png FireHit3 C

V1 = 300, V2 = 350, V3 = 400. Fire element with pseudo-breaking property. Fires two fists that hit 3x3 panels in front of MegaMan. Each fist will cause flashing, both fists can hit if the first hit counters the enemy, or if FlameHook is used while the enemy is still being dragged by another chip. Has 20f chip lockout.

Template:Navplate chips 6