Golem Hit chip series (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n")
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1")
Line 7: Line 7:
|damage=140
|damage=140
|mb=17
|mb=17
|codes=I,K,Y\n|delay=20
\|codes=I,K,Y|delay=20
||name_ja=ゴーレムパンチ1
||name_ja=ゴーレムパンチ1
|description_ja=いちばんちかくのてきのエリアマスにたて3マスのパンチ
|description_ja=いちばんちかくのてきのエリアマスにたて3マスのパンチ
Line 20: Line 20:
|damage=190
|damage=190
|mb=27
|mb=27
|codes=D,P,U\n|delay=20
\|codes=D,P,U|delay=20
||name_ja=ゴーレムパンチ2
||name_ja=ゴーレムパンチ2
|description_ja=いちばんちかくのてきのエリアマスにたて3マスのパンチ
|description_ja=いちばんちかくのてきのエリアマスにたて3マスのパンチ
Line 33: Line 33:
|damage=250
|damage=250
|mb=37
|mb=37
|codes=H,M,V\n|delay=20
\|codes=H,M,V|delay=20
||name_ja=ゴーレムパンチ3
||name_ja=ゴーレムパンチ3
|description_ja=いちばんちかくのてきのエリアマスにたて3マスのパンチ
|description_ja=いちばんちかくのてきのエリアマスにたて3マスのパンチ

Revision as of 21:04, 18 October 2022

"\" can not be assigned to a declared number type with value 17.

File:Chip 127.png
File:Chip Icon 127.png GolmHit1
DescriptionHit 3panl area arnd clst enmy
Class[[Chips (BN)#|]] Standard
Library #127
ElementBreak Break
Attack power140
CodesI K Y
MB17 \
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".

"\" can not be assigned to a declared number type with value 27.

File:Chip 128.png
File:Chip Icon 128.png GolmHit2
DescriptionHit 3panl area arnd clst enmy
Class[[Chips (BN)#|]] Standard
Library #128
ElementBreak Break
Attack power190
CodesD P U
MB27 \
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".

"\" can not be assigned to a declared number type with value 37.

File:Chip 129.png
File:Chip Icon 129.png GolmHit3
DescriptionHit 3panl area arnd clst enmy
Class[[Chips (BN)#|]] Standard
Library #129
ElementBreak Break
Attack power250
CodesH M V
MB37 \
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".

Strikes 1x3 on the first enemy panel within MegaMan’s row. Enemies standing on broken panels within that range will not be damaged, unless they are directly hit by the fist part of the attack. They have 20f chip lockout.