GroundMan chip series (BN6): Difference between revisions

Chip series (BN)
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{{Infobox chip
|name=GrndMan
|description=Move fwrd then attk w/drill
|class=Mega
|game=Falzar
|number=16
|element=Break
|damage=60
|mb=41
|code1=G
|code2=*
|delay=0
|name_ja=グランドマン
|description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃
}}
{{Infobox chip
|name=GrndManEX
|description=Move fwrd then attk w/drill
|class=Mega
|game=Falzar
|number=17
|element=Break
|damage=70
|mb=66
|code1=G
|delay=0
|name_ja=グランドマンEX
|description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃
}}
{{Infobox chip
|name=GrndManSP
|description=Move fwrd then attk w/drill
|class=Mega
|game=Falzar
|number=18
|element=Break
|damage=0
|mb=85
|code1=G
|delay=0
|name_ja=グランドマンSP
|description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃
}}
GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage.
GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage.
GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels.
GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels.
{{Navplate chips}}

Revision as of 18:23, 18 October 2022

File:Chip 016.png
File:Chip Icon 016.png GrndMan
DescriptionMove fwrd then attk w/drill
Class[[Chips (BN)#|]] Mega
Library #16
ElementBreak Break
Attack power60
MB41
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 017.png
File:Chip Icon 017.png GrndManEX
DescriptionMove fwrd then attk w/drill
Class[[Chips (BN)#|]] Mega
Library #17
ElementBreak Break
Attack power70
MB66
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 018.png
File:Chip Icon 018.png GrndManSP
DescriptionMove fwrd then attk w/drill
Class[[Chips (BN)#|]] Mega
Library #18
ElementBreak Break
Attack power
MB85
Part of program advancesSome use of "" in your query was not closed by a matching "".

GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage. GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels.