Invisible (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "|properties=.+\n" to "")
m (Text replacement - "\|code1=(.)" to "|codes=$1")
Line 7: Line 7:
|damage=0
|damage=0
|mb=30
|mb=30
|code1=*
|codes=*
|delay=0
|delay=0
||name_ja=インビジブル
||name_ja=インビジブル

Revision as of 20:44, 18 October 2022

File:Chip 179.png
File:Chip Icon 179.png Invisibl
DescriptionInvisible for a while
Class[[Chips (BN)#|]] Standard
Library #179
ElementNull Null
Attack power
Codes*
MB30
Part of program advancesSome use of "" in your query was not closed by a matching "".


Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a TFC. Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing.