Machine Gun chip series (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n")
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1")
Line 7: Line 7:
|damage=30
|damage=30
|mb=12
|mb=12
|codes=A,R,T,*\n|delay=0
\|codes=A,R,T,*|delay=0
||name_ja=マシンガン1
||name_ja=マシンガン1
|description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃!
|description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃!
Line 20: Line 20:
|damage=50
|damage=50
|mb=24
|mb=24
|codes=E,G,S\n|delay=0
\|codes=E,G,S|delay=0
||name_ja=マシンガン2
||name_ja=マシンガン2
|description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃!
|description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃!
Line 33: Line 33:
|damage=70
|damage=70
|mb=36
|mb=36
|codes=B,F,M\n|delay=0
\|codes=B,F,M|delay=0
||name_ja=マシンガン3
||name_ja=マシンガン3
|description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃!
|description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃!

Revision as of 21:03, 18 October 2022

"\" can not be assigned to a declared number type with value 12.

File:Chip 055.png
File:Chip Icon 055.png MachGun1
DescriptionFire 9sts at row w/ clst enmy
Class[[Chips (BN)#|]] Standard
Library #55
ElementCursor Cursor
Attack power30
CodesA R T *
MB12 \
Part of program advancesSome use of "" in your query was not closed by a matching "".

"\" can not be assigned to a declared number type with value 24.

File:Chip 056.png
File:Chip Icon 056.png MachGun2
DescriptionFire 9sts at row w/ clst enmy
Class[[Chips (BN)#|]] Standard
Library #56
ElementCursor Cursor
Attack power50
CodesE G S
MB24 \
Part of program advancesSome use of "" in your query was not closed by a matching "".

"\" can not be assigned to a declared number type with value 36.

File:Chip 057.png
File:Chip Icon 057.png MachGun3
DescriptionFire 9sts at row w/ clst enmy
Class[[Chips (BN)#|]] Standard
Library #57
ElementCursor Cursor
Attack power70
CodesB F M
MB36 \
Part of program advancesSome use of "" in your query was not closed by a matching "".


Hits up to 9 panels. Cursor appears on the bottom panel of the targeted enemy’s column. Moves up, then down, then up, and down again. If the enemy moves horizontally; when the cursor arrives at the top or bottom panel, the cursor will move in that horizontal direction. The cursor moves the same speed regardless of the chip level.