Magnet Soul(BN5): Difference between revisions

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'''Magnet Chaos''' Requires '''Dark Thunder''' to Unison with
'''Magnet Chaos''' Requires '''Dark Thunder''' to Unison with
As for abilities, Every Chaos Soul retains every Base Soul Ability except for the CS
As for abilities, Every Chaos Soul retains every Base Soul Ability except for the CS



Revision as of 08:10, 11 May 2023

Magnet soul is the first double soul you obtain from Magnet Man in the Second Liberation mission in Team Protoman

Requires the sacrifice of an Elec chip to unison with it

While in Magnet Soul

You are Equipped with Elec Body. Taking x2 Damage from Wood Chips. As well as being able to step on Mag Panels without being pulled around

Gain the ability to Chip charge non-dimming Elec chips for x2 damage.

You gain a Back-B ability Magnet Field which allows you to inflict the Immobilize status to the opponent if they are in the same row as you.

Mag Bolt Scaling (80i Charge Time) (10xBuster attack + 30) (40,50,60,70,80) Buster Up Scaling (90,100,110,120)

Magnet Chaos Requires Dark Thunder to Unison with

As for abilities, Every Chaos Soul retains every Base Soul Ability except for the CS

While in Magnet Chaos

Your CS Becomes Dark Thunder hitting in a 1x1 One Panel Ahead of you. Dark Thunder will try to track the opponent hitting for Elec and Paralyzing Damage