Poison Pharaoh (BN6): Difference between revisions

Program advance series (BN)
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Change from previous games: HP lowered to 100, does not remove Invis status, and PoisonPharaoh does not inflict damage if enemy is Invisible.
Change from previous games: HP lowered to 100, does not remove Invis status, and PoisonPharaoh does not inflict damage if enemy is Invisible.


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{{Navplate chips 6}}

Revision as of 06:34, 19 October 2022

File:Chip Icon Program advance 023.png PoisPhar
DescriptionPlaces a poisoned Pharaoh
Library #23
Damage
Uses chipsSome use of "" in your query was not closed by a matching "". P
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Some use of "" in your query was not closed by a matching "". P

100HP. Statue causes poison damage to enemies regardless of position & AntiDamage or barriers. Drains 1 HP per frame and lasts for 1440 frames. While PoisonPharaoh is actively draining the opponent's HP, single hitting attacks that would decross don’t. Multi Hitting attacks will still decross. This happens because of how the game handles multiple damage sources in the same frame. Change from previous games: HP lowered to 100, does not remove Invis status, and PoisonPharaoh does not inflict damage if enemy is Invisible.

Template:Navplate chips 6