Slash Cross

Cross (BN6)
Revision as of 18:17, 8 February 2023 by Playerzero (talk | contribs)
File:SlashCross art.png
SlashCross Portrait.png SlashCross Emotion.png Slash Cross
DescriptionSwrd Chip Attk+50! Chrg Swrd Chip: WaveAttk
ElementElement 6 Sword.png Sword
WeaknessElement 6 Break.png Break
Charge shot

Now be a good student and go practice!
— Pat Fahran

Slash Cross

Slash Cross is the third Cross linked in Gregar using the power of SlashMan. As a Element 6 Sword.png Sword element Cross, Slash Cross has the highest damage potential of all the Gregar crosses.


While in Slash Cross:

  • MegaMan is equipped with SwordBody which is weak to Element 6 Break.png Break attacks.
  • Non-screen dimming Element 6 Sword.png Sword chips gain +50 damage.
  • Charging Non-screen dimming Element 6 Sword.png Sword chips adds a Sonic Boom effect. This effect takes 60 frames to charge.

Wide Slash is a 3 panel wide attack that travels 2 panels forward dealing Sword element, Flashing and Flinching Damage.

Attack Formula (20 × Attack level + 60)
Attack Level 1 2 3 4 5
Damage 80 100 120 140 160

Notes

  • Wide Slash does not pierce objects. This means that it can be blocked an enemy standing behind an Object.
  • Charged Sword chips will not change their original range, they will only travel forward as a projectile.
  • Some chips are not Primary sword element but can still be charged by Slash Cross, these chips will not gain the passive +50 damage increase. These include: Chip Icon 6 Standard 077.png ElecSwrd, Chip Icon 6 Standard 075.png FireSwrd, Chip Icon 6 Standard 078.png BambSwrd and Chip Icon 6 Standard 076.png AquaSwrd.
  • Using the Chip Charge in Slash Cross near the end of turn can allow the user to activate the Slash Glitch.

Frame Data

  • The Charge Shot has a 12 frame windup before landing on the first row and 2 extra frames before hitting the second row.
  • The Charge Shot lasts for 30 frames in total.

Counter hit window?

Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 80 70 60 55 50
Startup Active Recovery
12 12-14 16


Competitive Overview

Wide Slash has the highest damage potential of all the Gregar crosses but is lacking in range. Chip Icon 6 Standard 165.png AreaGrab is a very common chip that allows Slash Cross to confirm his Charge Shots.

The time Slash Cross takes to complete a Charge Shot is shorter than the Flashing effect caused by it. This means that with precise timing the user is able to land another hit as soon as flashing ends. While difficult to do, doing this can maximize the damage output from Slash Cross.

It is rare to use the Chip Charge ability of Slash Cross as it would be time the user is not using to land Charge Shots. Changing into Slash Cross just for using the Chip Charge is risky as Breaking chips are often very powerful.

While the Slash Glitch might seem like a powerful option, it tends to not be worth using. You are sacraficing an extra chip and needing to use a precise input that can be easily interrupted for not that much damage.

Counter Play

File:SlashBeast art.png
SlashCross Portrait.png SlashBeast Emotion.png Slash Beast
ElementElement 6 Sword.png Sword
WeaknessElement 6 Break.png Break
Chip charge