Static (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n")
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1")
Line 7: Line 7:
|damage=20
|damage=20
|mb=30
|mb=30
|codes=G,S,V\n|delay=0
\|codes=G,S,V|delay=0
||name_ja=ノイズストーム
||name_ja=ノイズストーム
|description_ja=2マス前にノイズのアラシ!バグがあるとパワーアップする
|description_ja=2マス前にノイズのアラシ!バグがあるとパワーアップする

Revision as of 21:05, 18 October 2022

"\" can not be assigned to a declared number type with value 30.

File:Chip 054.png
File:Chip Icon 054.png Static
DescriptionA static blast 2sq ahead
Class[[Chips (BN)#|]] Standard
Library #54
ElementWind Wind
Attack power20
CodesG S V
MB30 \
Part of program advancesSome use of "" in your query was not closed by a matching "".

Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1. 0 bugs: 1 tornado. 1x1. 1 bug: 2 tornadoes. 2x1. -- shape. 2 bugs: 4 tornadoes. 1x3 with 1x1 behind it. |- shape. 3 bugs: 6 tornadoes. 2x3. || shape. Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.