Train Arrow chip series (BN6): Difference between revisions

Chip series (BN)
>HonorNite
(Created page with "Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the...")
 
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{{Infobox chip
|name=TrnArrw1
|description=Hits enmy w/arrow. Use dstnc
|class=Standard
|number=23
|element=Aqua
|damage=30
|mb=30
|code1=A
|code2=F
|code3=K
|delay=0
|properties=TODO
|name_ja=トレインアロー1
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい
}}
{{Infobox chip
|name=TrnArrw2
|description=Hits enmy w/arrow. Use dstnc
|class=Standard
|number=24
|element=Aqua
|damage=40
|mb=36
|code1=G
|code2=M
|code3=Z
|delay=0
|properties=TODO
|name_ja=トレインアロー2
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい
}}
{{Infobox chip
|name=TrnArrw3
|description=Hits enmy w/arrow. Use dstnc
|class=Standard
|number=25
|element=Aqua
|damage=50
|mb=42
|code1=M
|code2=S
|code3=Y
|delay=0
|properties=TODO
|name_ja=トレインアロー3
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい
}}
Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow.  
Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow.  
If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.
If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.
{{Navplate chips}}

Revision as of 11:39, 18 October 2022

File:Chip 023.png
File:Chip Icon 023.png TrnArrw1
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #23
ElementAqua Aqua
Attack power30
MB30
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 024.png
File:Chip Icon 024.png TrnArrw2
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #24
ElementAqua Aqua
Attack power40
MB36
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 025.png
File:Chip Icon 025.png TrnArrw3
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #25
ElementAqua Aqua
Attack power50
MB42
Part of program advancesSome use of "" in your query was not closed by a matching "".


Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.