Train Arrow chip series (BN6)

Chip series (BN)
Revision as of 02:03, 19 October 2022 by Move page script (talk | contribs) (Move page script moved page TrainArrow series to TrainArrow chip series without leaving a redirect)
File:Chip 023.png
File:Chip Icon 023.png TrnArrw1
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #23
ElementAqua Aqua
Attack power30
CodesA F K
MB30
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File:Chip 024.png
File:Chip Icon 024.png TrnArrw2
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #24
ElementAqua Aqua
Attack power40
CodesG M Z
MB36
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 025.png
File:Chip Icon 025.png TrnArrw3
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #25
ElementAqua Aqua
Attack power50
CodesM S Y
MB42
Part of program advancesSome use of "" in your query was not closed by a matching "".


Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.