Gyro Soul (BN5)

From N1GPedia

Gyro Soul

Gyro soul is the second double soul you obtain from Gyro Man in the Third Liberation Mission in Team Protoman

Requiring the sacrifice of a Wind chip to unison with

While in Gyro Soul:

  • You are Equipped with Null Body having No Elemental Weakness As well as gaining the Air Shoes and Float Shoes abilities Making you unaffected by any Terrain
  • Your charge shot becomes to Tornado Arm

Can hit up to 3 times depending on Your spacing! 1 time in the front row, 2 in the middle row, 3 in the back row. This Charge shot also has the ability to remove Barriers and Aura’s on a single hit making it a Good way to remove barrier’s/aura’s

Another ability of Gyro Soul is after the use of a Wind chip your rotors will start spinning giving x2 to the next Wind/Null chip you use, This only works on only non-dimming chips.

Tornado Arm hits for Wind and Flinching Damage.

Attack Formula (20 × Attack level + 30)
Attack Level 1 2 3 4 5
Damage 20 25 30 35 40
Potential Total Damage 60 75 90 105 120

Tornado Arm Scaling [70i Charge Time]

[5xBuster Attack+15]

[20,25,30,35,40] Buster Attack Level 1-5

[45,50,55,60] Buster Up Scaling

Frame Data

Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 70 55 50 45 40
Startup Active Recovery Counter frames
?? ?? ?? ??


start  ???  ???  ???


Gyro Chaos

Requires Dark Tornado to Unison with

As for abilities, Every Chaos Soul retains every Base Soul Ability except for the CS

While in Gyro Chaos

Your CS Becomes Dark Tornado hitting Two Panels ahead hitting for 50x8 Damage. This Tornado is Special in Property Needing you to be Flinched to Increase its Max Range. Maxing out in a Plus Shape Two Squares Ahead.

Dark Tornado hits for Wind and Flinching Damage

Chaos Unison CS's can be used multiple times until you Fail the Chargeshot Skill Check in which Point you will be Reverted Back to Normal Megaman.