Gyro Soul
Gyro soul is the second double soul you obtain from Gyro Man in the Third Liberation Mission in Team Protoman
Requiring the sacrifice of a Wind chip to unison with
While in Gyro Soul:
- You are Equipped with Null Body having No Elemental Weakness As well as gaining the Air Shoes and Float Shoes abilities Making you unaffected by any Terrain
- Your charge shot becomes to Tornado Arm
Can hit up to 3 times depending on Your spacing! 1 time in the front row, 2 in the middle row, 3 in the back row. This Charge shot also has the ability to remove Barriers and Aura’s on a single hit making it a Good way to remove barrier’s/aura’s
Another ability of Gyro Soul is after the use of a Wind chip your rotors will start spinning giving x2 to the next Wind/Null chip you use, This only works on only non-dimming chips.
Tornado Arm hits for Wind and Flinching Damage.
Attack Formula (20 × Attack level + 30) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 20 | 25 | 30 | 35 | 40 |
Potential Total Damage | 60 | 75 | 90 | 105 | 120 |
Tornado Arm Scaling [70i Charge Time]
[5xBuster Attack+15]
[20,25,30,35,40] Buster Attack Level 1-5
[45,50,55,60] Buster Up Scaling
Frame Data
Charge Speeds (f) | |||||
---|---|---|---|---|---|
Charge Level | 1 | 2 | 3 | 4 | 5 |
Charge Speed | 70 | 55 | 50 | 45 | 40 |
Startup | Active | Recovery | Counter frames |
---|---|---|---|
?? | ?? | ?? | ?? |
start | ??? | ??? | ??? | ||
Gyro Chaos
Requires Dark Tornado to Unison with
As for abilities, Every Chaos Soul retains every Base Soul Ability except for the CS
While in Gyro Chaos
Your CS Becomes Dark Tornado hitting Two Panels ahead hitting for 50x8 Damage. This Tornado is Special in Property Needing you to be Flinched to Increase its Max Range. Maxing out in a Plus Shape Two Squares Ahead.
Dark Tornado hits for Wind and Flinching Damage
Chaos Unison CS's can be used multiple times until you Fail the Chargeshot Skill Check in which Point you will be Reverted Back to Normal Megaman.