Napalm Soul is the Third double soul you obtain in from Napalm Man in the Fourth Liberation Mission in Team Protoman
Requiring the sacrifice of a Fire chip to unison with
While in Napalm Soul
Equipped with Fire Body. Taking x2 Damage from Aqua Attacks, As well as Your Fire chips gaining +40 including Dimming chips with Napalm soul. Stepping on a Lava panel will give you another +10 to any chip Including Dimming chips. Any non-dimming Fire chips can be chip charged to send a Napalm Bomb that uses the Base damage of the chip x2. The Bomb will try to track opponent and hit the 3x3 around where the bomb lands
Your CS becomes Fire Vulcan which hits 3 times
Fire Vulcan hits for Fire Damage and Flinching Damage
Fire Vulcan Scaling [60i Charge Time] [5xBuster Attack +10]
[10,15,20,25,30] Buster Attack Level 1-5
[35,40,45,50] Buster Up Scaling Buster Attack Level 6-10
[This Counts the Scaling for Buster Ups Past Attack Level 5 This Caps at Level 9 in Vanilla.]
[Buster Level 10 is Only Attainable Via Patch Cards]
Napalm Chaos
Napalm Chaos Requires the Sacrifice of Dark Meteor to Unison with
As for abilities, Every Chaos Soul retains every Base Soul Ability except for the CS
While in Napalm Chaos
Your CS Becomes Dark Meteor, 10 Tile Breaking Meteor will track your opponent dealing 100 Damage. The Dark Meteors make the Opponent Flash needing the Use of GunDelSol to hit more meteors consistently.
Dark Meteor Hits for Fire Flinching and Flashing Damage
Chaos Unison CS's can be used multiple times until you Fail the Chargeshot Skill Check in which Point you will be Reverted Back to Normal Megaman.