Cannon
Cannon
|
|
Class: |
Standard
|
Damage: |
40
|
Element: |
Null caption
|
MB Value: |
6
|
Number In Folder: |
5
|
Codes: |
ABC*
|
Properties: |
Flashing, Flinching
|
Description: |
Cannon to attack
|
In Game Icon: |
|
Effect
Fires in a straight line.
Notes
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup |
Active |
Recovery
|
18 |
- |
17
|
1. Lasts for 2 Frames (2)
2. Lasts for 4 Frames (6)
3. Lasts for 3 Frames (9)
4. Lasts for 6 Frames (15)
5. Lasts for 1 Frames (16)
6. Damage box spawns, lasts for 1 Frames (17)
7. Damage box moves one panel, Lasts for 2 Frames (18)
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (20)
9. Lasts for 2 Frames (22)
10. Lasts for 7 Frames (24)
11. Lasts for 3 Frames (31)
12. Lasts for 1 Frames and ends the animation (34)
|
Effect
Fires in a straight line.
Notes
HiCannon
M-Cannon
|
|
Class: |
Standard
|
Damage: |
180
|
Element: |
Null caption
|
MB Value: |
38
|
Number In Folder: |
3
|
Codes: |
RST*
|
Properties: |
Flashing, Flinching
|
Description: |
Cannon to attack
|
In Game Icon: |
|
M-Cannon
HiCannon
|
|
Class: |
Standard
|
Damage: |
100
|
Element: |
Null caption
|
MB Value: |
24
|
Number In Folder: |
4
|
Codes: |
LMN*
|
Properties: |
Flashing, Flinching
|
Description: |
Cannon to attack
|
In Game Icon: |
|
Effect
Fires in a straight line.
Notes