Statuses (BN6): Difference between revisions

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'''Drag''' comes in two flavors, '''small''' and '''big'''.
'''Drag''' comes in two flavors, '''small''' and '''big'''.


'''Small drag''' (officially '''knocking back''' for pushing and '''pull''' for pulling) will push or pull a player one tile in any direction. This is applied by chips such as [[Lance (BN6)|Lance]], [[Magnet Coil (BN6)|Magnet Coil]], or [[Air Shot (BN6)|Air Shot]].
'''Small drag''' (officially '''knocking back one square''' for pushing and '''pull''' for pulling) will push or pull a player one tile in any direction. This is applied by chips such as [[Lance (BN6)|Lance]], [[Magnet Coil (BN6)|Magnet Coil]], or [[Air Shot (BN6)|Air Shot]].


'''Big drag''' (officially '''knocking back all the way''') will push a player as far as possible. This is applied by chips such as [[Wind Racket (BN6)|Wind Racket]]. If a player exits their form (e.g. via decross or Beast turns ending) during big drag pushing them to the end of their row and enters the Custom screen, they will be pushed out of the playing area completely when the next turn begins.
'''Big drag''' (officially '''knocking back all the way''') will push a player as far as possible. This is applied by chips such as [[Wind Racket (BN6)|Wind Racket]]. If a player exits their form (e.g. via decross or Beast turns ending) during big drag pushing them to the end of their row and enters the Custom screen, they will be pushed out of the playing area completely when the next turn begins.

Revision as of 22:34, 29 October 2022

Statuses affect a player or opponent positively or negatively.

Damaged Status

When MegaMan is attacked, he is usually put into a damaged status.

Most attacks apply both flinching and flashing, but some only flinching. Additionally, there are attacks like the normal MegaBuster that do neither.

Flinching

Flinching (officially aback) occurs when most attacks hit MegaMan and cause him to reel his head back. This makes him susceptible to follow-up attacks, as he cannot act during this state. Equipping Super Armor prevents flinching.

Flashing

Flashing (also known as blinking) occurs when MegaMan is hit by most attacks. MegaMan is in an intangible state where he cannot be harmed, except by flashing-piercing attacks.

This state is also known as being “invisible”.

Drag

Drag comes in two flavors, small and big.

Small drag (officially knocking back one square for pushing and pull for pulling) will push or pull a player one tile in any direction. This is applied by chips such as Lance, Magnet Coil, or Air Shot.

Big drag (officially knocking back all the way) will push a player as far as possible. This is applied by chips such as Wind Racket. If a player exits their form (e.g. via decross or Beast turns ending) during big drag pushing them to the end of their row and enters the Custom screen, they will be pushed out of the playing area completely when the next turn begins.

During drag, blahblahblah todo

Status Conditions

These are special statuses MegaMan can receive during battle.

Paralyzed

MegaMan is shocked in place and cannot do anything until it wears off, or he's struck by an attack that causes flinching and flashing while he does not have Super Armor.

The paralysis length varies on the attack. This condition can also be given when the opponent is countered just as they’re about to attack. Mashing reduces the amount of time you are paralyzed for.

Frozen

MegaMan is frozen in place and cannot do anything until it wears off, or he's struck by an attack that causes flashing while he does not have SuperArmor.

If he is struck by a Break attack, the damage is doubled and the frost is removed. Mashing reduces the amount of time you are frozen for.

Bubbled

MegaMan is bubbled in place and cannot do anything until it wears off, or be struck by an attack.

If he is struck by an Elec attack, damage is doubled. Mashing reduces the amount of time you are bubbled for, and speeds up the animation.

Confused

MegaMan’s controls are reversed. Left is right, up is down, etc.

Beast Out lock-on will not home in on the enemy.

Blind

You cannot see your enemy’s location nor the obstacles they have ownership of.

Beast Out lock-on will not home in on the enemy.

Immobilized

MegaMan cannot move in this state. He can still perform attacks.

Invulnerable

MegaMan is in a state where he cannot be damaged or receive status conditions. Also known as Invincible.