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While the Slash Glitch might seem like a powerful option, it tends to not be worth using. You are sacrificing an extra chip and needing to use a precise input that can be easily interrupted for not that much damage. It can be used to produce unusual and unexpected attacks such as Step Shrubby. | While the Slash Glitch might seem like a powerful option, it tends to not be worth using. You are sacrificing an extra chip and needing to use a precise input that can be easily interrupted for not that much damage. It can be used to produce unusual and unexpected attacks such as Step Shrubby. | ||
Slash Cross can also be used in order to punish opponents who are using [[Tengu Cross]], with the Charge Speed of Slash Cross being 20 frames faster than Tengu Cross on Charge level 5 and Wide Slash having more range than Tengu Racket. However by timing Tengu Racket correctly, the opponent is able to avoid the Charge Shot, if the Tengu Racket either hits the player which applies Big Drag interrupting their Charge Shot and pushing the player back or being pushed back during the wind up through the Wind Gust Tengu Racket creates. While being pushed back the opponent can then prepare the next Tengu Racket, which can result in the turn going long enough to go into the next Custom Screen. | Slash Cross can also be used in order to punish opponents who are using [[Tengu Cross]], with the Charge Speed of Slash Cross being 20 frames faster than Tengu Cross on Charge level 5 and Wide Slash having more range than Tengu Racket. However by timing Tengu Racket correctly, the opponent is able to avoid the Charge Shot, if the Tengu Racket either hits the player which applies [[Statuses_(BN6)#Big_drag|Big Drag]] interrupting their Charge Shot and pushing the player back or being pushed back during the wind up through the Wind Gust Tengu Racket creates. While being pushed back the opponent can then prepare the next Tengu Racket, which can result in the turn going long enough to go into the next Custom Screen. | ||
===Counter Play=== | ===Counter Play=== |
Revision as of 20:19, 2 April 2023
File:SlashCross art.png | |
Slash Cross | |
---|---|
Description | Swrd Chip Attk+50! Chrg Swrd Chip: WaveAttk |
Element | Sword |
Weakness | Break |
Charge shot | |
Damage | 80, 100, 120, 140, 160 |
Charge time (frames) | 80, 70, 60, 55, 50 |
Now be a good student and go practice!
— Pat Fahran
Slash Cross
Slash Cross is the third Cross linked in Gregar using the power of SlashMan. As a Sword element Cross, Slash Cross has the highest damage potential of all the Gregar crosses.
While in Slash Cross:
- MegaMan is weak to Break attacks.
- Non-screen dimming Sword chips gain +50 damage.
- Charging Non-screen dimming Sword chips adds a Sonic Boom effect. This effect takes 60 frames to charge.
- Charge Shot turns into Wide Slash.
Wide Slash is a 3 panel wide attack that travels 2 panels forward dealing Sword element, Flashing and Flinching Damage.
Attack Formula (20 × Attack level + 60) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 80 | 100 | 120 | 140 | 160 |
Notes
- Wide Slash does not pierce objects. This means that it can be blocked an enemy standing behind an Object.
- Charged Sword chips will not change their original range, they will only travel forward as a projectile.
- Some chips are not Primary sword element but can still be charged by Slash Cross, these chips will not gain the passive +50 damage increase. These include: ElecSwrd, FireSwrd, BambSwrd and AquaSwrd.
- Using the Chip Charge in Slash Cross near the end of turn can allow the user to activate the Slash Glitch.
Frame Data
- The Charge Shot has a 12 frame windup before landing on the first row and 2 extra frames before hitting the second row.
- The Charge Shot lasts for 30 frames in total.
- Counterable on frames 6-21.
Charge Speeds (f) | |||||
---|---|---|---|---|---|
Charge Level | 1 | 2 | 3 | 4 | 5 |
Charge Speed | 80 | 70 | 60 | 55 | 50 |
start | 12-13 | 14-16 | |||
Startup | Active | Recovery | Counter Frames |
---|---|---|---|
12 | 12-16 | 17-31 | 6-21 |
Competitive Overview
Wide Slash has the highest damage potential of all the Gregar crosses but is lacking in range. AreaGrab is a very common chip that allows Slash Cross to confirm his Charge Shots.
The time Slash Cross takes to complete a Charge Shot is shorter than the Flashing effect caused by it. This means that with precise timing the user is able to land another hit as soon as flashing ends. While difficult to do, doing this can maximize the damage output from Slash Cross.
It is rare to use the Chip Charge ability of Slash Cross as it would be time the user is not using to land Charge Shots. Changing into Slash Cross just for using the Chip Charge is risky as Breaking chips are often very powerful.
While the Slash Glitch might seem like a powerful option, it tends to not be worth using. You are sacrificing an extra chip and needing to use a precise input that can be easily interrupted for not that much damage. It can be used to produce unusual and unexpected attacks such as Step Shrubby.
Slash Cross can also be used in order to punish opponents who are using Tengu Cross, with the Charge Speed of Slash Cross being 20 frames faster than Tengu Cross on Charge level 5 and Wide Slash having more range than Tengu Racket. However by timing Tengu Racket correctly, the opponent is able to avoid the Charge Shot, if the Tengu Racket either hits the player which applies Big Drag interrupting their Charge Shot and pushing the player back or being pushed back during the wind up through the Wind Gust Tengu Racket creates. While being pushed back the opponent can then prepare the next Tengu Racket, which can result in the turn going long enough to go into the next Custom Screen.
Counter Play
Many Break element attacks deal high damage, making Slash Cross a risky option without the appropriate defense. Chips such as GrndManSP and MetrKnuk are very common and powerful Break chips.
Blocking AreaGrab chips is a key strategy in denying the damage from Slash Cross. Chips such as , GrabBnsh and GrabRvng can prevent area area loss. Defense Chips such as AntiDmg and LifeAur are very common to prevent the enemy from regaining their area back.
Slash Beast
File:SlashBeast art.png | |
Slash Beast | |
---|---|
Element | Sword |
Weakness | Break |
Chip charge | |
Damage | 80, 110, 140, 170, 200 |
Charge time (frames) | 50 |
Using the power of Gregar, Slash Cross is able to Transform into Slash Beast.
Slash Beast gains:
- SuprArmr, and the Gregar Beast Buster
- +30 Attack to Non-screen dimming File:Element 6 Null.png Null chips.
- MegaMan will attempt to line up Non-screen dimming chips with a Beast Jump.
Slash Beast is weak to Break attacks.
While in Slash Beast:
- Non-screen dimming Sword chips gain +50 to damage.
- Charging Non-screen dimming Sword chips adds a Sonic Boom effect. This effect takes 60 frames to charge.
- File:Element 6 Null.png Null chips can be Beast Charged to execute Slash X dealing Flashing, and Flinching Sword Element damage.
Slash X hits in a X pattern which deals double damage on the panel directly in front of MegaMan, and deals full damage to the 4 diagonal panels.
MegaMan will jump directly in front of the enemy if they're on the same row or will jump in such a manner that the enemy will be struck by either of the 4 diagonal panels.
Notes
- If MegaMan encounters a wind gust or a conveyor panel while performing this attack, he will be immediately teleported back to his original position. When this happens, it does not interrupt the attack itself.
- Slash X with Attack 5 is the only Gregar Beast Chip Charge capable of destroying LifeAur on a HolyPanl.
- It is possible to activate the Slash Glitch but Chip Charging any File:Element 6 Null.png Null Chips.
Frame Data
- The Beast Charge takes 50 frames to fully charge and is not impacted by Charge value.
- Slash X has a 15 frame windup.
Counter Hit window?
Attack Formula (30 × Attack level + 40) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 80 | 110 | 140 | 170 | 200 |
16 | 16 | ||||
start | 16 (enemy) | ||||
16 | 16 |
Startup | Active | Recovery | Counter Frames |
---|---|---|---|
15 | 16 | 17-41 | ?? |
Competitive Overview
Slash Beast allows for a very fast and powerful Chip Charge. It is often used with Status applying attacks that stop the enemy from reacting to it. Slash X is a common finisher following the paralysis effect of ColForce.
Slash X can provide for a devastating attack on Tengu Cross for 800 damage if the attack lands in the middle of the X.
Counter Play
It is very easy for the enemy to dodge Slash X in normal conditions. The enemy moving in cardinal directions can reduce the likelihood of the attack landing.
While Slash X has a high damage potential, it is very unreliable especially for the removal of LifeAur, and is often used as the last option.