Gyro Soul (BN5): Difference between revisions

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(Created page with "Gyro soul is the second double soul you obtain from Gyro Man in the Third Liberation Mission in Team Protoman Requiring the sacrifice of a Wind chip to unison with While in Gyro Soul You are Equipped with Null Body having No Elemental Weakness As well as gaining the Air Shoes and Float Shoes abilities Making you unaffected by any Terrain Your charge shot becomes to Tornado Arm Can hit up to 3 times depending on Your spacing! 1 time in the front row, 2 in the middle...")
 
 
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=Gyro Soul=
Gyro soul is the second double soul you obtain from Gyro Man in the Third Liberation Mission in Team Protoman
Gyro soul is the second double soul you obtain from Gyro Man in the Third Liberation Mission in Team Protoman


Requiring the sacrifice of a Wind chip to unison with
Requiring the sacrifice of a Wind chip to unison with


While in Gyro Soul
While in Gyro Soul:


You are Equipped with Null Body having No Elemental Weakness As well as gaining the Air Shoes and Float Shoes abilities Making you unaffected by any Terrain  
*You are Equipped with Null Body having No Elemental Weakness As well as gaining the Air Shoes and Float Shoes abilities Making you unaffected by any Terrain  


Your charge shot becomes to Tornado Arm
*Your charge shot becomes to Tornado Arm


Can hit up to 3 times depending on Your spacing! 1 time in the front row, 2 in the middle row, 3 in the back row. This Charge shot also has the ability to remove Barriers and Aura’s on a single hit making it a Good way to remove barrier’s/aura’s
Can hit up to 3 times depending on Your spacing! 1 time in the front row, 2 in the middle row, 3 in the back row. This Charge shot also has the ability to remove Barriers and Aura’s on a single hit making it a Good way to remove barrier’s/aura’s
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Tornado Arm hits for Wind and Flinching Damage.
Tornado Arm hits for Wind and Flinching Damage.
{| class="wikitable"
! scope="col" colspan=6 | Attack Formula (20 × Attack level + 30)
|-
!Attack Level
| 1
| 2
| 3
| 4
| 5
|-
!Damage
| 20
| 25
| 30
| 35
| 40
|-
!Potential Total Damage
| 60
| 75
| 90
| 105
| 120
|}
</div>


Tornado Arm Scaling [70i Charge Time]
Tornado Arm Scaling [70i Charge Time]
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[45,50,55,60] Buster Up Scaling
[45,50,55,60] Buster Up Scaling


Gyro Chaos
==Frame Data==
 
<div style=display:inline-table>
{| class="wikitable"
! scope="col" colspan=6 | Charge Speeds (f)
|-
!Charge Level
| 1
| 2
| 3
| 4
| 5
 
|-
!Charge Speed
| 70
| 55
| 50
| 45
| 40
|}
 
<div style=display:inline-table>
{| class="wikitable" 
! Startup!! Active!! Recovery !! Counter frames
|-
| ?? || ?? || ?? || ??
|}
</div>
 
{{Frame data diagram
|      |    |        |        |        |
| start | ???  |  ???  | ???      |        |
|      |    |        |        |        |
}}
 
=Gyro Chaos=


Requires Dark Tornado to Unison with
Requires Dark Tornado to Unison with
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Dark Tornado hits for Wind and Flinching Damage
Dark Tornado hits for Wind and Flinching Damage
Chaos Unison CS's can be used multiple times until you Fail the Chargeshot Skill Check in which Point you will be Reverted Back to Normal Megaman.

Latest revision as of 19:11, 1 August 2023

Gyro Soul

Gyro soul is the second double soul you obtain from Gyro Man in the Third Liberation Mission in Team Protoman

Requiring the sacrifice of a Wind chip to unison with

While in Gyro Soul:

  • You are Equipped with Null Body having No Elemental Weakness As well as gaining the Air Shoes and Float Shoes abilities Making you unaffected by any Terrain
  • Your charge shot becomes to Tornado Arm

Can hit up to 3 times depending on Your spacing! 1 time in the front row, 2 in the middle row, 3 in the back row. This Charge shot also has the ability to remove Barriers and Aura’s on a single hit making it a Good way to remove barrier’s/aura’s

Another ability of Gyro Soul is after the use of a Wind chip your rotors will start spinning giving x2 to the next Wind/Null chip you use, This only works on only non-dimming chips.

Tornado Arm hits for Wind and Flinching Damage.

Attack Formula (20 × Attack level + 30)
Attack Level 1 2 3 4 5
Damage 20 25 30 35 40
Potential Total Damage 60 75 90 105 120

Tornado Arm Scaling [70i Charge Time]

[5xBuster Attack+15]

[20,25,30,35,40] Buster Attack Level 1-5

[45,50,55,60] Buster Up Scaling

Frame Data

Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 70 55 50 45 40
Startup Active Recovery Counter frames
?? ?? ?? ??


start  ???  ???  ???


Gyro Chaos

Requires Dark Tornado to Unison with

As for abilities, Every Chaos Soul retains every Base Soul Ability except for the CS

While in Gyro Chaos

Your CS Becomes Dark Tornado hitting Two Panels ahead hitting for 50x8 Damage. This Tornado is Special in Property Needing you to be Flinched to Increase its Max Range. Maxing out in a Plus Shape Two Squares Ahead.

Dark Tornado hits for Wind and Flinching Damage

Chaos Unison CS's can be used multiple times until you Fail the Chargeshot Skill Check in which Point you will be Reverted Back to Normal Megaman.