Bug Death Thunder (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|code1=(.)" to "|codes=$1")
m (Text replacement - "\|codes=([A-Z*])\n" to "|codes=$1\n")
Tag: Reverted
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|damage=0
|damage=0
|mb=80
|mb=80
|codes=V
|codes=V\n|delay=0
|delay=0
|name_ja=バグデスサンダー
|name_ja=バグデスサンダー
|description_ja=Bためうちがバグのかけらをしょうひするダークサンダーに
|description_ja=Bためうちがバグのかけらをしょうひするダークサンダーに

Revision as of 21:01, 18 October 2022

File:Chip 005.png
File:Chip Icon 005.png BgDthThd
DescriptionUse Bug Frag with DarkThnd!
Class[[Chips (BN)#|]] Giga
Library #5
ElementElec Elec
Attack power
CodesV\n
MB80
Part of program advancesSome use of "" in your query was not closed by a matching "".

Deals 200 damage, paralyzes for 120f. Each ball will last on the field for 480 frames. They take 40 frames to travel from the center of a panel to the center of an adjacent panel. If the player has 0 BugFrags, the charge shot becomes a normal Thunder. Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.)