m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3,$4\n") |
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1") |
||
Line 7: | Line 7: | ||
|damage=10 | |damage=10 | ||
|mb=19 | |mb=19 | ||
|codes=A,F,S,* | \|codes=A,F,S,*|delay=10 | ||
||name_ja=クサムラシード | ||name_ja=クサムラシード | ||
|description_ja=3マス前にタネ!9マス分のパネルをクサムラにする! | |description_ja=3マス前にタネ!9マス分のパネルをクサムラにする! | ||
Line 20: | Line 20: | ||
|damage=10 | |damage=10 | ||
|mb=31 | |mb=31 | ||
|codes=A,L,R,* | \|codes=A,L,R,*|delay=10 | ||
||name_ja=アイスシード | ||name_ja=アイスシード | ||
|description_ja=3マス前にタネ!9マス分のパネルをこおりにする! | |description_ja=3マス前にタネ!9マス分のパネルをこおりにする! | ||
Line 33: | Line 33: | ||
|damage=10 | |damage=10 | ||
|mb=37 | |mb=37 | ||
|codes=H,N,P,* | \|codes=H,N,P,*|delay=10 | ||
||name_ja=ポイズンシード | ||name_ja=ポイズンシード | ||
|description_ja=3マス前にタネ!9マス分のパネルをどくぬまにする! | |description_ja=3マス前にタネ!9マス分のパネルをどくぬまにする! |
Revision as of 21:04, 18 October 2022
"\" can not be assigned to a declared number type with value 19.
File:Chip 067.png | |
File:Chip Icon 067.png GrasSeed | |
---|---|
Description | Makes 9sq meadow 3sq ahead |
Class | [[Chips (BN)#|]] Standard |
Library # | 67 |
Element | Wood Wood |
Attack power | 10 |
Codes | A F S * |
MB | 19 \ |
Chip lockout | 10 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 31.
File:Chip 068.png | |
File:Chip Icon 068.png IceSeed | |
---|---|
Description | Makes 9sq ice field 3sq ahead |
Class | [[Chips (BN)#|]] Standard |
Library # | 68 |
Element | Aqua Aqua |
Attack power | 10 |
Codes | A L R * |
MB | 31 \ |
Chip lockout | 10 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 37.
File:Chip 069.png | |
File:Chip Icon 069.png PoisSeed | |
---|---|
Description | Makes 9sq poisn swp 3sq ahead |
Class | [[Chips (BN)#|]] Standard |
Library # | 69 |
Element | Null Null |
Attack power | 10 |
Codes | H N P * |
MB | 37 \ |
Chip lockout | 10 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle. Seeds change the panels after dealing damage.
However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes.