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m (Text replacement - "|solid=true" to "|type=Solid") |
m (Text replacement - "{{Infobox navicust part" to "{{Infobox NaviCust part |gamenumber=6") |
||
Line 1: | Line 1: | ||
{{Infobox | {{Infobox NaviCust part | ||
|gamenumber=6 | |||
|number=12 | |number=12 | ||
|name=AirShoes | |name=AirShoes |
AirShoes | |
---|---|
Description | Move ovr hole |
. . . . . . . . . . . . . . . . . . . . . . . X X X . . . . X . X . . . . X . X . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . X X X . . . . X X X . . . . X . X . . . . . . . . .
| |
Type | Solid |
Colors | White |
AirShoes allows MegaMan to move onto broken panels freely. If AirShoes is lost while on top of a broken panel, MegaMan is able to freely walk between broken panels. If MegaMan steps onto a non broken panel they will be unable to walk onto broken panels again until AirShoes are gained.