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AirShoes | |
---|---|
Description | Move ovr hole |
. . . . . . . . . . . . . . . . . . . . . . . X X X . . . . X . X . . . . X . X . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . X X X . . . . X X X . . . . X . X . . . . . . . . .
| |
Full name | Air Shoes |
Type | Solid |
Colors | White |
Compression code | ARBABRRBAL |
Bug | Panel Bug |
AirShoes allows MegaMan to move onto broken panels freely. If AirShoes is lost while on top of a broken panel, MegaMan is able to freely walk between broken panels. If MegaMan steps onto a non broken panel they will be unable to walk onto broken panels again until AirShoes are gained.
AirShoes is a powerful effect that allows for freedom of movement when the user would otherwise be left immobile. It almost completely negates the main lockdown appeal of chips like Geddon for the enemy, and prevents being stuck in place after chips that deal significant cracking or breaking like JustcOne or MetrKnuk.
The primary drawback of AirShoes is its awkward U shape in the Navi Customizer. The resulting shape is bulkier than it looks, can easily take two spaces on the Command Line instead of one, and the space "inside" the program can be difficult to fill without causing unwanted bugs.
AirShoes can be removed with Uninstll.
AirShoes is not FloatShoes and the AirShoes user is still vulnerable to panel effects such as Poison or Ice. Changing the field to those panels, such as with IceSeed, can impact their mobility.