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BustPack | |
---|---|
Description | Atk/Spd/Charge +3 each! |
. . . . . . . . . . . . . . . . X X . . . . . X X X . . . . X X X . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . X X X . . . . X X X . . . . X X X . . . . . . . . . . . . . . . .
| |
Full name | Buster Pack |
Type | Solid |
Colors | Red |
Compression code | BAABBBALBA |
Bug | Buster Bug |
BusterPack provides MegaMan with +3 to Attack, Charge and Speed buster stats.
BusterPack almost never sees competitive use. As a Solid program, it competes for Command Line space with other solid programs, and Buster Pack's shape requires it to take up at least 2 squares of the Command Line. These squares could be used instead for other programs.
BusterPack struggles to justify itself as an efficient option compared to other buster parts. A player interested in maximizing their buster stats can simply use AttackMAX, ChargeMAX, and/or SpeedMAX, which themselves are space efficient and offer flexible placement while also not demanding any Command Line space. Players not invested in full buster stats likely still make room for ChargeMax at the least, while fitting some 2 square sized Attack+1 where possible.