Bug Death Thunder (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "{{Infobox chip" to "{{Infobox chip |gamenumber=6")
m (Text replacement - "Navplate chips" to "Navplate chips 6")
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Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.)
Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.)


{{Navplate chips}}
{{Navplate chips 6}}

Revision as of 06:33, 19 October 2022

File:Chip 6 005.png
File:Chip Icon 6 005.png BgDthThd
DescriptionUse Bug Frag with DarkThnd!
Class[[Chips (BN6)#|]] Giga
Library #5
ElementElec Elec
Attack power
CodesV
MB80 (max 1 copy)

Deals 200 damage, paralyzes for 120f. Each ball will last on the field for 480 frames. They take 40 frames to travel from the center of a panel to the center of an adjacent panel. If the player has 0 BugFrags, the charge shot becomes a normal Thunder. Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.)

Template:Navplate chips 6