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Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.) | Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.) | ||
{{Navplate chips}} | {{Navplate chips 6}} |
Revision as of 06:33, 19 October 2022
File:Chip 6 005.png | |
File:Chip Icon 6 005.png BgDthThd | |
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Description | Use Bug Frag with DarkThnd! |
Class | [[Chips (BN6)#|]] Giga |
Library # | 5 |
Element | Elec |
Attack power | — |
Codes | V |
MB | 80 (max 1 copy) |
Deals 200 damage, paralyzes for 120f. Each ball will last on the field for 480 frames. They take 40 frames to travel from the center of a panel to the center of an adjacent panel. If the player has 0 BugFrags, the charge shot becomes a normal Thunder. Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.)