m (Move page script moved page FireHit chip series to FireHit chip series (6) without leaving a redirect) |
m (Move page script moved page FireHit chip series (6) to FireHit chip series (BN6) without leaving a redirect) |
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Revision as of 17:31, 19 October 2022
File:Chip 6 105.png | |
File:Chip Icon 6 105.png FireHit1 | |
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Description | Slams closest enemy |
Class | [[Chips (BN6)#|]] Standard |
Library # | 105 |
Element | Fire |
Attack power | 60 |
Codes | D E F |
MB | 12 (max 5 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook1 |
File:Chip 6 106.png | |
File:Chip Icon 6 106.png FireHit2 | |
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Description | Slams closest enemy |
Class | [[Chips (BN6)#|]] Standard |
Library # | 106 |
Element | Fire |
Attack power | 120 |
Codes | R S T |
MB | 22 (max 4 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook2 |
File:Chip 6 107.png | |
File:Chip Icon 6 107.png FireHit3 | |
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Description | Slams closest enemy |
Class | [[Chips (BN6)#|]] Standard |
Library # | 107 |
Element | Fire |
Attack power | 180 |
Codes | A B C |
MB | 32 (max 3 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook3, MstrCros |
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.