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m (Text replacement - "|element=Null" to "|element=None") |
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|gamevariant= | |gamevariant= | ||
|number=43 | |number=43 | ||
|element= | |element=None | ||
|damage=90 | |damage=90 | ||
|mb=16 | |mb=16 | ||
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|gamevariant= | |gamevariant= | ||
|number=44 | |number=44 | ||
|element= | |element=None | ||
|damage=110 | |damage=110 | ||
|mb=32 | |mb=32 | ||
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|gamevariant= | |gamevariant= | ||
|number=45 | |number=45 | ||
|element= | |element=None | ||
|damage=130 | |damage=130 | ||
|mb=64 | |mb=64 |
Latest revision as of 02:48, 31 March 2023
Quake1 | |
---|---|
Description | Attack cracks the floor |
Full name | Quake 1 |
Class | Standard |
Library # | 43 |
Element | None |
Attack power | 90 |
Codes | A M P Q W |
MB | 16 |
Part of program advances | HvyStamp |
Quake2 | |
---|---|
Description | Attack cracks the floor |
Full name | Quake 2 |
Class | Standard |
Library # | 44 |
Element | None |
Attack power | 110 |
Codes | B G N Q W |
MB | 32 |
Part of program advances | HvyStamp |
Quake3 | |
---|---|
Description | Attack cracks the floor |
Full name | Quake 3 |
Class | Standard |
Library # | 45 |
Element | None |
Attack power | 130 |
Codes | C E O Q W |
MB | 64 |
Part of program advances | HvyStamp |