Element Trap (BN6): Difference between revisions

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Will immediately disappear if an elemental attack is already on the field during placement. This will still remove your previous trap.


Will immediately disappear if an elemental attack is already on the field during placement. This will still remove your previous trap.
Will only trigger when the game recognizes the attack’s element has been used. When activated, it will trigger opponent’s ElementTrap as well.  
Will only trigger when the game recognizes the attack’s element has been used. When activated, it will trigger opponent’s ElementTrap as well.  
AntiFire and AntiWater causes flashing.
AntiFire and AntiWater causes flashing.
AntiElec paralyzes the enemy for 90f, doesn't cause flashing. AntiWood confuses enemy, doesn't cause flashing.
AntiElec paralyzes the enemy for 90f, doesn't cause flashing. AntiWood confuses enemy, doesn't cause flashing.
ElementTrap activates after a TFC chain ends, but before MegaMan’s flashing status is changed.
ElementTrap activates after a TFC chain ends, but before MegaMan’s flashing status is changed.
If the time-freeze chip’s attack is supposed to change MegaMan from a non-flashing status to a flashing status: It will deal damage at the end of a TFC chain.  
If the time-freeze chip’s attack is supposed to change MegaMan from a non-flashing status to a flashing status: It will deal damage at the end of a TFC chain.  
If the time-freeze chip’s attack is supposed to change MegaMan from a flashing status to a non-flashing status: He will still be invisible at the end of a TFC chain and the trap will not damage him.
If the time-freeze chip’s attack is supposed to change MegaMan from a flashing status to a non-flashing status: He will still be invisible at the end of a TFC chain and the trap will not damage him.


{{Navplate chips}}
{{Navplate chips}}

Revision as of 04:14, 19 October 2022

File:Chip 187.png
File:Chip Icon 187.png ElemTrap
DescriptionTrap enmy and attk with elem
Class[[Chips (BN)#|]] Standard
Library #187
ElementNull Null
Attack power240
CodesG S U *
MB42
Part of program advancesSome use of "" in your query was not closed by a matching "".

Will immediately disappear if an elemental attack is already on the field during placement. This will still remove your previous trap.

Will only trigger when the game recognizes the attack’s element has been used. When activated, it will trigger opponent’s ElementTrap as well.

AntiFire and AntiWater causes flashing.

AntiElec paralyzes the enemy for 90f, doesn't cause flashing. AntiWood confuses enemy, doesn't cause flashing.

ElementTrap activates after a TFC chain ends, but before MegaMan’s flashing status is changed.

If the time-freeze chip’s attack is supposed to change MegaMan from a non-flashing status to a flashing status: It will deal damage at the end of a TFC chain.

If the time-freeze chip’s attack is supposed to change MegaMan from a flashing status to a non-flashing status: He will still be invisible at the end of a TFC chain and the trap will not damage him.