Playerzero (talk | contribs) No edit summary |
Playerzero (talk | contribs) No edit summary |
||
Line 14: | Line 14: | ||
</blockquote> | </blockquote> | ||
'''Heat Cross''' is the first Cross linked in [[Gregar]] using the power of [[HeatMan]]. As a [[File:Element 6 Fire.png|link=]] [[Element|Fire element]] Cross, Heat Cross utilizes the power of Heat arm to deal massive damage. Heat Cross adds +50 damage to any real time [[Element|Fire chip]] without the need to charge them. | |||
In competitive play, the fast charging allows for threatning chargeshots especially on grass. For Gregar builds without {{NaviCust part|6|Air Shoes}}, Heat Cross can provide an effective way of dealing consistent fire damage without the need to worry about broken panels. The very fast [[Buster|Charge Shot]] startup time and long attack lingering time mean that it can be very difficult to avoid being hit. | |||
hile in Heat Cross: | |||
* Equipped with [[Element|FireBody]] which is weak to [[Element|Aqua]] attacks. | |||
* Non-screen dimming [[Element|Fire]] chips gain +50 damage. | |||
* While in Heat Cross your [[Attack]] value increases by 1 | |||
* [[Buster|Charge Shot]] turns into Fire Arm. | |||
Fire Arm: Attacks 3 panels ahead, creating a lingering attack that lasts for 67 frames, dealing [[Element|Fire]] [[Flashing|Flashing]] and [[Flinching]] damage. | |||
{| class="wikitable" | |||
! scope="col" colspan=6 | Attack Formula (20 × Attack level + 30) | |||
|- | |||
!Attack Level | |||
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
|- | |||
!Damage | |||
| 50 | |||
| 70 | |||
| 90 | |||
| 110 | |||
| 130 | |||
|} | |||
=== Notes === | |||
* The [[Attack]] increase gained by Heat Cross does not apply to his [[Buster|Charge Shot]] past level 5. | |||
* However, this can increase your [[Buster|Buster Shot]] past level 5. | |||
* This increase does not apply to [[Bugs | |||
{{Infobox cross | {{Infobox cross |
Revision as of 22:08, 6 February 2023
File:HeatCross art.png | |
Heat Cross | |
---|---|
Description | Fire Chip Attk+50! Buster Attk +1! |
Element | Fire |
Weakness | Aqua |
Charge shot | |
Damage | 50, 70, 90, 110, 130 |
Charge time (frames) | 70, 60, 50, 45, 40 |
Get goin' and use the awesome power of HeatCross!
— Mr. Match
Heat Cross is the first Cross linked in Gregar using the power of HeatMan. As a Fire element Cross, Heat Cross utilizes the power of Heat arm to deal massive damage. Heat Cross adds +50 damage to any real time Fire chip without the need to charge them.
In competitive play, the fast charging allows for threatning chargeshots especially on grass. For Gregar builds without AirShoes, Heat Cross can provide an effective way of dealing consistent fire damage without the need to worry about broken panels. The very fast Charge Shot startup time and long attack lingering time mean that it can be very difficult to avoid being hit.
hile in Heat Cross:
- Non-screen dimming Fire chips gain +50 damage.
- While in Heat Cross your Attack value increases by 1
- Charge Shot turns into Fire Arm.
Fire Arm: Attacks 3 panels ahead, creating a lingering attack that lasts for 67 frames, dealing Fire Flashing and Flinching damage.
Attack Formula (20 × Attack level + 30) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 50 | 70 | 90 | 110 | 130 |
Notes
- The Attack increase gained by Heat Cross does not apply to his Charge Shot past level 5.
- However, this can increase your Buster Shot past level 5.
- This increase does not apply to [[Bugs
File:HeatBeast art.png | |
Heat Beast | |
---|---|
Element | Fire |
Weakness | Aqua |
Chip charge | |
Damage | 80, 110, 140, 170, 200 |
Charge time (frames) | 90 |