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'''Heat Cross''' is the first Cross linked in [[Gregar]] using the power of [[HeatMan]]. As a [[File:Element 6 Fire.png|link=]] [[Element|Fire element]] Cross, Heat Cross utilizes the power of Heat arm to deal massive damage. Heat Cross adds +50 damage to any real time [[Element|Fire chip]] | '''Heat Cross''' is the first Cross linked in [[Gregar]] using the power of [[HeatMan]]. As a [[File:Element 6 Fire.png|link=]] [[Element|Fire element]] Cross, Heat Cross utilizes the power of Heat arm to deal massive damage. Heat Cross adds +50 damage to any real time [[Element|Fire chip]] without the need to charge them. | ||
In competitive play, the fast charging allows for threatning chargeshots especially on grass. For Gregar builds without {{NaviCust part|6|Air Shoes}}, Heat Cross can provide an effective way of dealing consistent fire damage without the need to worry about broken panels. The very fast [[Buster|Charge Shot]] startup time and long attack lingering time mean that it can be very difficult to avoid being hit. | In competitive play, the fast charging allows for threatning chargeshots especially on grass. For Gregar builds without {{NaviCust part|6|Air Shoes}}, Heat Cross can provide an effective way of dealing consistent fire damage without the need to worry about broken panels. The very fast [[Buster|Charge Shot]] startup time and long attack lingering time mean that it can be very difficult to avoid being hit. | ||
While in Heat Cross: | |||
* | * You are equipped with [[Element|FireBody]] which is weak to [[Element|Aqua]] attacks. | ||
* Non-screen dimming [[Element|Fire]] chips gain +50 damage. | * Non-screen dimming [[Element|Fire]] chips gain +50 damage. | ||
* | * Your [[Attack]] value increases by 1 | ||
* [[Buster|Charge Shot]] turns into Fire Arm. | * [[Buster|Charge Shot]] turns into Fire Arm. | ||
Fire Arm: Attacks 3 panels ahead, creating a lingering attack that lasts for 67 frames, dealing [[Element|Fire]] [[Flashing|Flashing]] and [[Flinching]] damage. | Fire Arm: Attacks 3 panels ahead, creating a lingering attack that lasts for 67 frames, dealing [[Element|Fire]] element, [[Flashing|Flashing]] and [[Flinching]] damage. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 17:30, 7 February 2023
File:HeatCross art.png | |
Heat Cross | |
---|---|
Description | Fire Chip Attk+50! Buster Attk +1! |
Element | Fire |
Weakness | Aqua |
Charge shot | |
Damage | 50, 70, 90, 110, 130 |
Charge time (frames) | 70, 60, 50, 45, 40 |
Get goin' and use the awesome power of HeatCross!
— Mr. Match
Heat Cross is the first Cross linked in Gregar using the power of HeatMan. As a Fire element Cross, Heat Cross utilizes the power of Heat arm to deal massive damage. Heat Cross adds +50 damage to any real time Fire chip without the need to charge them.
In competitive play, the fast charging allows for threatning chargeshots especially on grass. For Gregar builds without AirShoes, Heat Cross can provide an effective way of dealing consistent fire damage without the need to worry about broken panels. The very fast Charge Shot startup time and long attack lingering time mean that it can be very difficult to avoid being hit.
While in Heat Cross:
- Non-screen dimming Fire chips gain +50 damage.
- Your Attack value increases by 1
- Charge Shot turns into Fire Arm.
Fire Arm: Attacks 3 panels ahead, creating a lingering attack that lasts for 67 frames, dealing Fire element, Flashing and Flinching damage.
Attack Formula (20 × Attack level + 30) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 50 | 70 | 90 | 110 | 130 |
Notes
- The Attack increase gained by Heat Cross does not apply to his Charge Shot past level 5.
- However, this can increase your Buster Shot past level 5.
- This increase does not apply to Buster Bug
File:HeatBeast art.png | |
Heat Beast | |
---|---|
Element | Fire |
Weakness | Aqua |
Chip charge | |
Damage | 80, 110, 140, 170, 200 |
Charge time (frames) | 90 |